Showing posts with label cinematic change. Show all posts
Showing posts with label cinematic change. Show all posts

Friday, January 31, 2014

And the Oscar goes to... a 3D film?


This year's Awards Season is gearing up for its main event: the 86th Academy Awards. Many cinephiles justifiably find the concept of 'Awards Season' horrifying. They can validly cite examples through the years where Oscar was wrong  (My Fair Lady over Strangelove? Crash over Good Night and Good Luck? Shakespeare In Love being allowed in the same room as the first 20 minutes of Saving Private Ryan?) and they can cite many more examples where films "should at least have been nominated!" Thankfully, the Academy broadened the nomination pool after universal outcry at The Dark Knight's nomination snub in 2008, and that's alleviated those tensions a little. It means we get a more balanced summary of the year in cinema: edgier films get nominated (District 9, Amour), and broader-playing fare (Up, The Help) makes the cut as a nearer summary of what movie-goers... go to the movies for in the first place.

The Nominees

2013's nominees are typical of the post-Dark Knight era: a David O. Russell "actor's movie"; a film about American racial discrimination; a couple of films about elderly people; a movie about finding love in an unlikely place; a smattering of biopics and... a 3D film. Wait, what was that? A 3D film, nominated for Best Picture? You got it. Every year since 2008 there has been at least one 3D film nominated for Hollywood's biggest accolade. In 2009, there was Avatar and Up. In 2010, Pixar stayed the course with Toy Story 3. Scorsese's Hugo literally popped out of the screen in 2011. Life Of Pi followed in 2012, and now we have the big kahuna: Gravity. We'll get to Gravity's chances later though.


For now, let's discuss what this means for the acceptance of 3D in Hollywood and the 'mainstream'. Does it mean anything at all? Given the post-Dark Knight boom in Oscar nominations, it seems easy to discredit any significance a 3D-focused site like ours might impose. So, we've decided to go one further. Today we're going to look at broader trends within The Academy Awards for the nomination of 3D films in the modern age, to see if we can read the tea-leaves for Hollywood's true view on 3D movie-making.


Cinematography

From 1928 onwards, every Academy Award for Best Cinematography was given to a 2D movie. Depth was communicated with focus pulling, the mono illusion of parralax, or a savvy combination of both. Those two concepts were fundamental to how cinematography "worked". At least, that was how it "worked" until 2009. That year, Mauro Fiore took home an Oscar for his revolutionary work on the 3D film Avatar. Two years later (enough time for Hollywood to hastily revisit this whole 3D business) Robert Richardson deservedly earned his third Oscar for his stereo work on Hugo. The 85th Academy Awards officially made it a trend: Claudio Miranda and his team were rewarded for working with the ocean & kids & animals & 3D on Life Of Pi. And guess what? 2013's Best Cinematography Oscar has another 3D film nominated: Gravity. We'll find out how realistic Emmanuel Lubezki's chances are after the American Society of Cinematographers announce their Award for Outstanding Achievement later tonight.


Visual Effects

So, we've established there's a trend underway for 3D Best Picture nominees, and 3D Best Cinematography winners. What about any other categories? As it happens, 3Defence has done deeper digging to reveal other surprises. The Academy Award for Best Visual Effects has been inundated with 3D films. This isn't that surprising: visual effects are expensive, and 3D is where the money is these days. The exponential growth in this field is surprising though. In 2006, Superman Returns was the first (partial) 3D film to be nominated in the category, Avatar was the first to win, and then - like the cinematography field - two years later a veritable deluge arrived. 2010 had one 3D nominee (Alice In Wonderland), while 2011 saw a 3D winner (Hugo) and 2 nominees (Transformers 3, and Harry Potter 7.5). 2012 saw another 3D winner (Life Of Pi) and 3 nominees (The Hobbit 1/3, The Avengers 1, and Alien 0.5 Prometheus). 2013... 4 of the 5 nominees are 3D movies (The Hobbit 2/3, Iron Man 3, Star Trek 12 2, and of course, Gravity). While we're a wee way off from 2014's nominees, it's fair to assume that we'll see a similar ratio of nominees this year (likely contenders are The Planet of The Apes 8 2, The Hobbit 3/3, Maleficent and Transformers 4), and probably the following year too. 3D is here to stay in the visual effects category.

Animation

You'd imagine that, having exhausted the two most obviously 'visual' categories, we'd be done with the 3D-focused trend at the Oscars... but then you'd be forgetting Best Animated Feature. Guess what? Since 2008, 4 out of 5 Animated Feature winners were 3D films (WALL-E, Up, Toy Story 3 and Brave), and in addition to that, 10 of the nominees were 3D films too. It's a hard call who will win this year; will the 2D Miyazaki effort The Wind Rises reward the animation legend for his years of long-service, or will the Academy bow to the populist choice and reward the 3D hit musical Frozen? At this point we'd peg the chances for both at 50:50.


Other Technical Categories

Following on from these trends, 9 Oscars for 3D films have also been dealt out amongst the Production Design, Sound Editing, Sound Mixing, Original Score,  Costume Design, and Best Original Song categories. Notable absences can be found in the editing, hair & makeup, costume and two screenplay categories. It's possible Gravity will buck the trend for editing, and The Great Gatsby does the same for Costume Design, but we wouldn't recommend betting the house on either!


A 3D Film For Best Picture?

Which leads us back to Gravity's Best Picture nomination. Will it be the first 3D film to win the industry's most coveted of awards? It's got good chances. In its director, Alfonso Cuarón, the film has a 'career come-back' narrative that Academy voters love (his last film, Children Of Men, was well regarded critically, but poorly attended at the box-office). The film has the 'popular vote' sewn up, with wider audiences still paying millions to see it on the big-screen, despite it being 3+ months into its cinematic release. The Director's Guild of America gave its top honour to Cuarón, and the Producer's Guild gave a rare tie to Gravity and 12 Years A Slave. The scales are weighed in Gravity's favour, save for one thing: it's not got many actors in it. 22% of Academy voters are actors, and they have historically bestowed Best Picture awards out to, well, 'showy' films with large casts (see Crash, for example). It's certainly possible their enduring love for Sandra Bullock will help out Gravity's chances, but we at 3Defence would be weary of giving the film more than 60:40 odds to take out the Best Picture Oscar.


Still, the very fact this conversation is possible is amazing. Within a month's time, either 3D movie-making will either finally be legitimized, or we will have to wait for another year to have this debate all over again. No matter what happens, it's clear that - from Hollywood's perspective at least - 3D is here to stay. The movie industry's own voters are recognising the technical excellence being used to pull off stereo movies convincingly, and are rewarding their talented crew and studios accordingly. Fingers crossed Gravity helps break some more records on March 2nd!

Saturday, September 14, 2013

China's Love For 3D Kaiju, One-Eyed Monsters, And Stereo Raptors

As we enter a new season of movie-going, the Chinese box-office continues to buck worldwide trends in 3D movie attendance. A month ago, the industry had written off Pacific Rim as a well-intentioned exercise in geek-pandering. Jurassic Park 3D had proved that audiences were never going to go crazy for 3D re-releases. Monsters University was a middling Pixar effort. Midway through September though, China has re-written the history books for all three films, and again challenged expectations of the global audience for 3D.


Pacific Rim's experience was the most startling for the industry: a gigantic movie in every sense of the word, it was always destined to do earn more "internationally" than "domestically". It's reasonably common for big Hollywood action pictures to earn 60% of their total gross in the wider worldwide marketplace, and the other 40% or so of their gross comes from the avidly movie-going State-side domestic audience. What no-one expected to happen this year though? A case where a Hollywood tentpole earned less in the USA than it earned in China. At the time of writing, Pacific Rim has just pipped over the $100 million mark in the US... and in the People's Republic it has earned $111 million, with more on the way. In fact, Pacific Rim's opening weekend  was Warner Brothers' highest ever.


So, why did China go ga-ga for Pacific Rim? For one thing, the Guillermo Del Toro picture feels tailor-made for a global audience; it doesn't feel like an American-flag waving sci-fi pic in the vein of Transformers, and it certainly avoided the New York-set locations that giant monsters like King Kong, Cloverfield and 1998's Godzilla have already ravaged. In fact, Pacific Rim's largest fight scenes were set in Hong Kong, and that surely played a part in the Chinese audience's affection for the film.


Of course, the other thing Pacific Rim had going for it was Rinko Kikuchi playing a pivotal starring role. While she's not Chinese, she is an Asian woman cast as the main character in a film that would ordinarily been stacked full of Ben Affleck / Bruce Willis / Liv Tyler types. There is no doubt that this helped sell Pacific Rim as a 'different' feeling blockbuster. And if 2013's box-office grosses are anything to go by, people are actively avoiding anything that feels too 'samesy' these days. That's true no matter what country you live in. Worldwide audiences have passed on RIPD, partly because it felt too similar to Men In Black. Many avoided The Lone Ranger on the basis that it was Johnny Depp doing his usual schtick. Pacific Rim, to Western audiences at least, might well have seemed like more of the Godzilla / King Kong gimmickery they're accustomed to. But to China, it felt sufficiently unique to justify a near-stampede through their multiplex turnstiles.


That 'special difference', from their perspective? 3D, and some stunning CGI. China's certainly seen its fair share of kaiju films (which are historically more of a Japanese cinematic phenomenon), but there's never been one this expensive. There's a saying that you've gotta spend money to make money, and Pacific Rim's Chinese box-office grosses prove there's still some truth to that expression. Audiences there determined they weren't going to watch this on a pirated VCD or DVD: Pacific Rim in 3D was a family event that had to be experienced on the big-screen. Certainly the Del Toro film's outstanding performance proves that Chinese movie-goers still think that 3D elevates a film to 'event status', provided the film's content matches their tastes. On the basis of Pacific Rim's performance, you can expect to see fewer big-budget cowboy films in the next decade, and a much larger number of 3D monster films set in China!


Speaking of 3D monster films... Jurassic Park 3D has exceeded all expectations in China. Its opening day was the fourth highest of the year (trailing only the 3D films Man Of Steel, Pacific Rim and the 2D Furious 6). The 20 year old movie has now ruled the Chinese box-office two weeks in a row. So, why the love for Jurassic Park? In the West, Jurassic Park 3D's middling success was considered by most to be fuelled by a general nostalgia for the film. It's a beloved classic these days, regardless of its flaws, and the re-release was generally well-received by Western media. In 1993, Western audiences were watching the film repeatedly, while China's movie theatres missed out on the Spielberg dino-pic entirely. There was no doubt a pent-up and long-held desire by many Chinese to see the film on the big-screen for the first time. Still, that doesn't explain why the film gripped their box-office for a fortnight. Hollywood explanation? Again, China's apparent love of 3D movie-going. It costs roughly $20 million to post-convert a 2D classic film to 3D, but given that China alone has earned Jurassic Park 3D $50 million+  (with more to come) then it's safe to expect more 3D re-releases that are targeted specifically for the Chinese market's tastes. Don't expect to see Saving Private Ryan 3D any time soon, but we at 3Defence wouldn't be surprised if we see a Jaws 3D conversion released soon!


And Monsters University 3D? Why does that warrant a mention? Well, in comparison to some of Pixar's efforts in China, the Billy Crystal-voiced effort absolutely dominated the box-office. It smashed the record for a highest grossing single-day of an animated film in Hong Kong, beating the tallies of several other 3D films, including Pixar's own Toy Story 3. In mainland China too, the film is on its way to surpassing Toy Story 3's grosses, to become Pixar's most successful film ever there. Traditionally, Pixar films have underperformed in China, especially when compared to their counterparts like Dreamworks or Blue Sky Studios. Most marketing in the country is handled by the same two firms, so advertising is usually not blamed for this phenomenon. Rather, the studio's films - that often praise rebellious and forward-thinking anti-hero figures - are considered the reason Chinese audiences don't gravitate towards Pixar films. Brave, Pixar's first film about a woman, was criticised there for being "too American", despite being set in Scotland and starring Billy Connolly! So why would Monsters University - set in a very American campus, rampant with variants of beer pong and college frat-boy hijinks - not suffer the same fate? Could we attribute that to a continued desire to see 3D films? Or is it just that Monsters Inc. was an already established brand in the country? It's hard to say. In any case, the prequel's performance this year is noteworthy, if only because the film itself is regarded much worse by Western critics than films like Brave and Up. If the next Pixar film outpaces Monsters' performance, then we'll know for sure that 3D is continuing to drive the Chinese box-office.

Friday, July 5, 2013

Is The Guardian Correct? Are Superhero Films Done For?


In a week's time, it'll be the first X-Men film's 13th birthday. The movie's critical and commercial success gave Hollywood the excuse it needed to revitalise the comic-book-movie 'genre'. X-Men delivered the industry a template of sorts that has largely remained unchanged in the decade that followed. That template required an ensemble cast, mixing up A-list stars with Academy Award winning actors, character veterans, relative newcomers and a few nerd favourites. X-Men also set a visual-effects precedent that eschewed the overblown Batman And Robin 'look' in favour of more modern effects in the vein of The Matrix. The revised superhero film template also required the X-Men ditch their traditional bright yellow-and-blue tights for... very Matrix-esque black leather costumes. And, just like that, a modern genre was born.


Or, rather, reborn. The superhero 'genre' had merely been laying dormant. In the decades since Richard Donner's Superman, we'd seen various attempts at Batman, Supergirl, Dick Tracy, The Phantom, The Shadow and The Rocketeer. Some of those films had a significant impact on pop-culture, but none rejuvenated an entire industry in the same way as X-Men. Why was that? 3Defence argues that it was X-Men's striking modernity that made it connect with film producers and audiences alike. This superhero film featured women kicking as much butt as their male peers did. It was set in the 'not too distant future', and had a hip bent towards sci-fi conventions that other comic-books had previously neglected. Crucially, X-Men had an interesting subtext; prominently featuring a mutant-superhero allegory for the Gay and Civil Rights movements. For the first time, Hollywood was presenting a superhero film that (successfully...) had something important to say.


Thirteen years later, we've seen 3 actors play Hulk, 2 actors play Superman, one actor play Batman 3 times, a former Hollywood punchline play Iron Man 5 times and we're about to see Hugh Jackman play an X-Men character for the 6th time. We've even seen two variations of Catwoman, and Ryan Reynolds (Blade 3Wolverine: OriginsThe Green Lantern) is days away from the release of his fourth comic-book adaptation! It's easy to feel over-saturated by it all. Of course, this is how it's always felt when you walk into a comic-book store: cross-over titles, mash-ups, alternate universes, one-shots, long-running series, and retrospective collector's editions... the 'comic' world of heroes has never been particularly shy about throwing any old thing against the wall.


Maybe it was that scatter-shot approach that erked The Guardian enough to write a recent piece entitled "Man of Steel: does Hollywood need saving from superheroes?" A fortnight later, The Hollywood Reporter released a piece condemning the genre's bias towards fight-scenes, entitled "Why Has Destruction Become the Default' in Movies?" Kiwi favourite Funerals & Snakes has a great write-up arguing the destruction in the genre has become an arms-race. Tech-focused Wired magazine has just released an article asking, "Is the Superhero Movie Genre as Invulnerable as Its Iconic Characters?" A quick Google search reveals a simmering 'genre malaise' from the media has been around for some time, and will likely be around for much longer. The Wall Street Journal supposed audiences were tiring of the genre in 2011. USA Today asked - amusingly, in retrospect - "Are Superheoes Done For?" in... 2008. So, The Guardian, Wired and THR's recent articles are nothing altogether new, but it's interesting they all use Man Of Steel as a divining rod for the fate of the wider genre.



***Warning! Spoilers within this paragraph about Man Of Steel! If you've not seen the film, then skip this paragraph!*** What is it about Superman's latest film that has convinced the mainstream press of the genre's imminent demise? Perhaps it's their expectations of Superman himself that's the cause of the issue. Historically, he's been considered the Big Blue Boy Scout of superheroes (even if that's not actually been the case in the last 25 years of comics). So, perhaps it was all a bit too shocking for average audiences to watch that Boy Scout break his nemesis' neck, after having levelled several dozen city blocks. Indeed, even many modern comic-book readers were shocked by this moment, and were outraged that Superman allowed citywide catastrophic damage to occur in his mammoth battle with Zod's troops. This was meant to be the most 'super' of heroes, but instead we saw an inactive character who was focused on fighting his adversaries in a retaliatory manner. ***Spoilers over now, continue***

More importantly though, Man Of Steel is a significant departure from the X-Men-issued genre template. The cast is hardly heavy-hitters like those seen in The Dark Knight or Iron Man series; Man Of Steel's veteran actors haven't anchored a film in well over a decade, and most have been involved in straight-to-video fare for years. Man Of Steel's special-effects aren't facsimiles of other industry benchmarks either. Superman embraces his bright blue & red costume too; no hip dark leathers here. And, most importantly, there is a dearth of subtext.


In the days since X-Men, critics have delighted in subtextual readings of superhero films. The Dark Knight series has been remembered as a commentary on the Bush administration's anti-terrorism tactics; Ang Lee's Hulk was a musing on Classical mythologyWatchmen was a cautionary tale about 'checks and balances'; V For Vendetta provided a big-screen adaptation of a comic-book interpolation of Orwell's 1984. Iron Man even spoke to the perils of the arms trade. So... what does Man Of Steel speak to? Being facetious, we could say the subtext is that it's rude to terraform planets that don't belong to you, and also rude to punch people. Being more generous (though still with a healthy helping of snark) it's possible to read Man Of Steel as a cautionary tale in the age of Big Data: keep your secrets to yourself, no matter what, or else the government will screw things up. But, yes, that's being generous. There's actually bugger all subtext going on in Man Of Steel. It's another case of too much plot, and too little story. And, as The Guardian points out, perhaps we're a little tired of relying on a bootstrapped operation to right the ills of government. Maybe the media are onto something, maybe there really is something broken with Hollywood's approach to the genre?

While 3Defence can agree with the media to some extent, we can't see much benefit in pointing out a whole bunch of flaws in currently released films. We don't need Hollywood to immediately stop making any superhero films. There's clearly still an audience for them, and there's a wealth of material to draw from to continue telling interesting stories for decades to come. The media needs to move away from posturing about the 'death of the genre' and instead focus on how to 'reboot the genre' successfully in a more palatable way. To do this, we need to study other successful genre 'reboots'.

Man Of Steel's incarnation of Superman actually has a few parallels with Jason Bourne; a peaceful soul who's unsure of his identity, yet miraculously trained in combat, and ready to fight anyone who threatens him. Of course, that's where the similarities end. Man Of Steel might well mark the end of its genre's era, while The Bourne Identity is rightly regarded as a landmark event that changed the fate of the 'action' and 'spy' genres forever.


In 2002, The Bourne Identity removed wire-work and excessively balletic kung-fu from the action film. Instead of behemoths like Arnold or Sly, the averagely-built Matt Damon carried the main role. The Bourne Identity's set-pieces were staged in cramped European apartments, and cast an indie darling as the hero's love interest. Women in the series had realistic character qualities, independent lives of their men-folk, were placed in powerful positions, and ultimately became the series' moral guardians. More importantly than anything else though, The Bourne Identity and its sequels were action films that weren't afraid to embrace silence. Critics and audiences alike fawned over this breath of fresh air, and the action genre was revitalised enough to buy itself another decade in multiplexes. Single-handedly, the Bourne films also forced drastic revisions to stalwart espionage franchises like James Bond and Mission Impossible.

Not that we're trying to bash on The Guardian or anything (though we do relish taking a snipe at periodicals that hypocritically bash comic books as a "plebeian, populist artform") but in the early 2000s, The Guardian bashed on the Bond and Tom Cruise Impossible outings with all too familiar criticism. The World Is Not Enough "looks so weirdly dated" and "commonplace." MI2 was "devoid of real risk, real sweat or real danger." You can guess how The Guardian's Does Hollywood Need Saving From Superheroes article concludes, right? Yep, "it's the same movie – over and over and over again."


They've got several good points. Just look at the above image, where three superheroes essentially share the same pose. We just wish The Guardian hadn't been such snobs about it. It's not like they're also going to write an article bemoaning the sexism and monotony of the romantic comedy genre. Indeed, every article that's been written about the genre this month has had an air of 'this is kids stuff really, it's a bit beneath us adults.' And perhaps that's why The Bourne Identity is a good touchstone. Like the original X-Men film too, these two genre reboots were fearless in the way they embraced their particular genre's roots, whilst still subverting their genre-audience's expectations. People were sold a spy film with The Bourne Identity, but they also got Matt Damon having meaningful dialogue with Franke Potente (don't get us started on the 'relationship' between the era's James Bond and Dr. Christmas Jones). X-Men may have been marketed with its special-effects, but audiences were really given a film about the differing human rights concerns of adolescents and the generations that controlled their fates. Maybe the world was hoping Man Of Steel would provide a reboot in the same vein as these films, and the media has seized on the opportunity to bash it for being a merely serviceable evolution of a genre that's outstayed its welcome.


So what's stopping Hollywood from pulling a Bourne-styled rabbit from their hat? There's a few things working against them. For one thing, the vast majority of upcoming superhero films are coming from Marvel directly. They're not just licensing their comic-book content to another studio; they're becoming a fully-functioning studio themselves, in charge of their own film adaptations now. This is dangerous, because many (not all) of these comics have historically been aimed at men, and rarely feature self-contained narratives. If the studio churning out this product is left to its own devices, then it seems likely it will continue creating sprawling plots that take several films to resolve themselves, and attempt gender parity via a few scenes of a woman kicking or punching a male character.

Taken from here

The more significant thing holding Hollywood back is the financial imperative to not change anything. Films like The Amazing Spider-Man and Iron Man 3 see overseas markets double their US-based box office grosses now. This means that superhero films regularly make 2/3rds of their money in countries that might not necessarily have grown up reading the comics the films are based on, and definitely haven't grown up with Western humour or the mythologies the genre has traditionally embraced. By necessity, blockbusters on this global scale have to play broadly, and there's not much room allowed for genre subversion, societally contextual humour, political dissidence or familial unrest. When you factor 3D into the mix... things change even more. This article's already sprawling, and we're aware we've not discussed 3D at all yet, despite this being a site devoted to 3D cinema. Let's not mince our words: 3D grosses are slowly declining in the US and some (not all) of the Western world, but 3D business is still doing gangbuster business in places like China, Brazil and Russia. Indeed, 3Defence's incoming traffic sky-rockets weekly as people from these countries ask Google (and Baidu) "should I see X superhero movie in 2d or 3d?"


If you removed 3D box office 'extra' takings from the equation, then the distribution of box-office grosses would balance more favourably again towards countries like the US, UK and Australia. Two prominent 2D superhero films, Iron Man 2 and The Dark Knight actually earned more in the US than they did worldwide. So it's no mistake that the 3D Iron Man 3 doubled the gross of its predecessor. Doubled. As long as 3D has that kind of a result, Hollywood will continue paying the estimated $10 - $20 million extra it costs to add 3D to a film. And when it makes that sort of an additional investment, Hollywood expects its money back, and will advocate for playing broadly to guarantee that happens. When you go broad, you miss out on subtleties of the kind offered by Matt Damon's Bourne character, and you certainly miss out on a subtext about the rights of homosexuals in our modern society like X-Men offered.

We're not saying that 3D is the entire problem with the superhero genre, but it's one part of the problem. If you look at the types of genres that are still being made in 2D - such as comedies, detective films, dramas, thrillers - then you also start to see that these films are the ones that cost such a small amount that they're allowed to be edgy or outside of the mainstream four-quadrant blockbuster formats. A 2D $25 million film like Anchorman costs roughly 1/10th of the budget for the 3D $225 million Man Of Steel, and the lower-budget film has a lot to say about society's casual sexism while the big-budget film has basic thoughts on the evils of... terraforming.

When you start to truly look at the problems Hollywood faces, it becomes clear there is a solution, and it's right in front of their noses. Create superhero films that embrace actual genres. Get rid of the X-Men template, which has now been distilled to a meaningless 'superheroes for superheroes sake'. Instead, look to existing titles like Powers; a detective story that features a buddy-cop pairing of a talkative but capable young woman and a brooding hulk of a world-weary man. With the successful release of the (again, 2D) film The Heat, we know there's an audience for women in the buddy-cop / detective genres. And the great thing about Powers is that, because the pair usually investigate the deaths or crimes of superheroes after-the-fact, there's little need for flashy special effects or whizz-bang 3D gimmickry. You could make a taut film adaptation of Powers for $45 million, and critics would praise the way you'd dealt with the collateral damage and psychological impact recklessly wrought by caped crusaders.

Of course, there are dozens of other titles that are just as deserving of the big-screen treatment as Powers. Batman Begins could have been made for half its budget if they'd adhered more closely to the detective-thriller Batman: Year One comic. That might have allowed more room to talk about our society's attitude to criminals, beyond Machiavellian chemical-warfare schemes. There are decades worth of Iron Man comics that realistically deal with alcoholism, as real a worldwide issue as any, but we'd be surprised if Disney/Marvel ever sanctioned a low-budget rehab drama featuring ol' Shellhead (though watching Robert Downey Jnr. tackle that would be particularly interesting!).

So, yes, you're reading this right. 3Defence is advocating more 2D superhero films, for at least as long as it's cost-prohibitive to make a 3D version of a movie. But then, we're cinema advocates here, not just 3D ones. A 'holy grail' situation is obviously a time when movie production and distribution costs are lowered significantly, and producers can begin releasing more 3D dramas, 3D comedies and 3D crime films. When that happens it's likely that Hollywood will finally wise-up and start inserting their A-list superheroes into these genres. When The Bourne Identity equivalent of a superhero film comes along, it's going to change everything overnight... just like the bite of a radioactive spider or a sudden burst of gamma rays. Next time you catch your favourite publication ranting about the low-brow nature of a populist form of entertainment, ask them how they suggest improving things. They have great power, and they should start taking that responsibility seriously.

Wednesday, May 1, 2013

Steven Soderbergh's 'State Of Cinema' Address



Last weekend, at the San Francisco International Film Festival, Steven Soderbergh delivered a tour de force speech that aptly sums up the Hollywood movie industry in 2013. He covers box-office grosses, theatre admissions, marketing strategies, numbers of films released per year, insider stories, and his own thoughts on how to improve 'the studio system'. While he doesn't specifically address 3D film, he does infer strongly that studios are spending more, on fewer films, to earn more money. How does this have anything to do with 3D? Well, one can see this logic in play with the release pattern of 3D films: while there are fewer films per year being greenlit with a budget of $10 million, there are more 'tent-pole' releases having $10 million added to their already-massive budgets to convert or shoot the blockbuster in 3D. We'll be covering some of this ground next week in a three part special that asks "is 3D still a fad?" but for now you can watch (or read the transcription) the highly entertaining Soderbergh deliver his thoughts:

Tuesday, November 13, 2012

How's The 3D in 'Bait'?

Background:

Bait asks the question none of us were asking: what would happen if you were trapped in a supermarket, after a tsunami... with a great white shark? Any self-respecting fan of B-movies already knows the answer to that question though: death, and lots of blood. Bait 3D caps off a year of 3D films like Abraham Lincoln: Vampire Hunter, Piranha 3DD and Frankenweenie that take the idea of 'high-concept' to ludicrously brilliant extremes. Indeed, Bait went on to become the highest-grossing Australian film released in China, so this type of 3D cinema is likely to continue.

Native 3D:

Bait 3D was filmed in Native 3D, not post-converted
Bait was filmed in Australia by many of the people who shot the Second Unit photography in films like the Matrix trilogy and Superman Returns. Despite its many and varied challenges under-water, they filmed Bait in Native 3D. Until now, shots like the ones they pulled off have been considered one for the 'too hard' basket. Water photography has always been tough on film crews, but to get the right spacing for stereoscopic cameras has been thought to be nigh-on impossible. According to an interview here, they shot glorious footage of a submerged supermarket with the help of a uniquely designed air-cooled camera casing, which allowed the crew the flexibility to capture background depth and emotion from their performers too.

Does the 3D 'pop'?

Yes. Almost for comedic effect. The screen is usually a defined wall between the audience and the action, but every now and then a shark will jump several feet out of the water, directly aiming at the audience. There's really not much more to say about this effect - it's a return to the sort of gimmicky 3D shot we traditionally associate with 3D films made before this century. This ought to not be considered a bad thing, mind. Each time the effect was used in the screening 3Defence attended, the (admittedly very small) audience roared with 'so-bad-it's-good' laughter.


How's the depth of the 3D?

In an interview here, the film's director outlines his view on depth in 3D films: "A common misconception is that having objects really close to camera will make things look great in 3D. In fact the opposite is true – it's far more important to make sure there is a mid-ground as well, rather than just a foreground and a background." Certainly, being confined to two or three rooms for much of the film constrains the action to play out reasonably close to the camera, but every now and then the deep background is used to great effect to show off how far away a shark is at any given moment. This depth is actually the cause of most of the tension in the film, because when the depth narrows... we, the audience, know that the shark is nearing its prey.

Did it make sense to film Bait in 3D?

Bait had enormous success in the 3D format in China
Technically? No. 3Defence never advocates for 3D films set in murky interior locations that lack bright light sources. For business though? Put it this way, Bait was part financed by Singapore investors, who were determined to get a 3D horror film into Chinese cinemas. Their investment has paid gigantic dividends there. Bait was made for $8 million, and has so far grossed over $25 million in China alone. The international market's desire for 3D carnage is something that has yet to be truly capitalised on, but after Bait's success in China, we suspect many more will try their hand at stereoscopic horror there.

If we had to archive one version, should we save the 3D or the 2D?

Shotgun vs Shark in Bait 3D
Realistically, Bait is the sort of film you should share with beer and peers. The purpose of the film is to make you laugh, whoop, holler, and have a visceral reaction caused by the odd jump you weren't expecting. All of these things would happen in 2D too. Though the odd throwback to a time where things jumped out at you in 3D is fun, it's not enough on its own to make the 3D version the 'definitive experience' of Bait. In sum, we're going to side with the 2D version on this one.

The film itself

It's brilliant! The special effects are ropey, the acting is uneven and borderline hammy, but the script hurtles along in a reasonably tight three-act structure that allows most of its characters to have a pay-off moment that makes their role meaningful. Bait has no right to be this entertaining, but it is, and it's sure to become a must-see cult film.

Tuesday, July 10, 2012

Creating a 540m2 silver screen


Britain's BFI IMAX screen, the biggest of its kind in the UK, just had a major overhaul. They documented the process in amazing detail on this site here. The team responsible went to enormous effort to make sure the screen, all 500m2 of it, could take advantage of the latest and greatest in projection systems. The end result will surely look stunning, and - thanks to a laser-guided paint job - will glisten bright silver. The silver coating applied will ensure that light from the projector is reflected in straight lines from the screen, lessening refraction. 
So, why are we writing about this here at 3Defence? Well, firstly because the photos are so damned cool. And secondly, because we love it whenever a cinema goes to great lengths to supply the brightest and clearest image in town. Brighter screens and projector bulbs are key to the ongoing success of the 3D format, and it's nice to see world-class theatres like the BFI London IMAX leading the way forwards for the rest of the world.


PS: Cheers to @DJMC for letting us know about this!

Monday, June 11, 2012

Can we compare 2012's 3D movies to early (2D) Technicolor classics?


Over the weekend I bought the Blu Ray for the gorgeous film The Red Shoes. Since its restoration in 2009, it has grown in its reputation amongst cinephiles, so the movie's remembered as a Technicolor gem. The colour used is painterly in tone, with vibrant reds that seem to pirouette off the screen. Glorious hues and fluid movement in a film like The Red Shoes remind us that 3D isn't needed to make movies seem 'alive'.


I mention this, because regular reader Andy tipped us about a great Tumblr post written by Rian Johnson. The post is partially about the "polarised polemic" being used in the 3D "debate". Johnson's opinions are worth considering, because he's a good director and writer (he made indie-hit Brick, followed it up with the under-seen Brothers Bloom, and he's about to kick our asses with the upcoming Bruce Willis / Joseph Gordon-Levitt time-travel thriller, Looper). Anyway, Johnson suggests that we should frame the discussion on 3D by looking back in time at the development of... colour.


Johnson recalls that, in the early days of cinema, we were happy enough to see colour hand-painted onto black-and-white images. As time went on though, we ditched that particular technique, but we didn't ditch the intent it represented. We came up with new tools and better applications of the technique - like The Red Shoes' gorgeous usage of Technicolor - but we never forgot the core goal was to provide beautiful images in colour to rapt audiences. It took us until 2001 to finally get full control over the tone of a feature film, when The Coen Brothers unleashed the computer-assisted O Brother Where Art Thou. That movie will be long remembered for its stunning, autumnal, yellow glow:


The Tumblr post by Johnson starts pessimistically about the way we're collectively discussing 3D, but he ends his post with the optimism of a gleeful fan-boy. The reason for his newfound enthusiasm is the realisation that we've got a long way to go. If we can agree that, in principle, 3D is something that most people agree is visually arresting... then we're going to have a wild ride in the next few decades. Johnson's comparison to colour allows us to compare where we're at with our usage of 3D in 2012. He suggests we might be at a point where our 3D is as blunt as the hand-painted films of the early 20th Century. If that's true, then the next stage in the development for 3D is likely to be as ground-breaking a shift forward as the difference between the image of Charlie Chaplin above and those around it from The Red Shoes. To Johnson, this upcoming evolution seems like a reason to be darned excited about the future of 3D cinema. To us here at 3Defence, it just makes us glad we live in an age where we can have our cake and eat it too. We can watch Men In Black 3-D in the multiplexes, and then return home to Blu Ray images like this as well:


Just in case you missed it the first time, you should read Johnson's full post here: http://rcjohnso.tumblr.com/post/24693276556/some-thoughts-on-3d

Sunday, May 6, 2012

Side By Side - Keanu considers film vs digital



Keanu Reeves has a film coming out soon, and it doesn't involve kung fu, Dolph Lundgren, bombs on buses or time machines. Nope, it's a documentary, called Side By Side, and in it Keanu asks pretty much every director who had a free hour in their schedule, "is this the end of film?" Has digital cinema replaced the usage of celluloid / polyester prints? Given that Kodak recently announced its intention to fold its business, the question is a timely one. Given that most native 3D films being released today are shot digitally, it seems pertinent to bring the matter up here at 3Defence.


It screened at Tribeca recently, and there's a wave of publicity that I thought 3Defence's audience might be interested in reading. Wired have a great piece on it here, ending with the pithy observation that Side By Side itself was was shot digitally. Indiewire bring up a stunning revelation that no new film cameras are in development by any of the major manufacturers; we've a decade at best with the 35mm kit that remains. The films garners praise by The Moveable Fest, saying "Keanu Reeves' Digital Cinema Doc "Side by Side" Deserves a Whoa."

So, looks like it'll be an interesting one to watch. If you're the sort of person who cares about this debate, check out the trailer above!

Saturday, April 28, 2012

Frame rates - framing the debate

The debate about cinematic frame rates has heated up again this week, thanks to the upcoming release of The Hobbit: An Unexpected Subtitle Adventure. Peter Jackson's been filming it (in native 3D) at 48 frames per second, and Warner Brothers intend to distribute it in this format too. For those of you who don't know, movies have been screened at 24 frames per second for much of the last century. So when The Hobbit finally hits, it's going to fundamentally re-adjust how our eyes interpret what a 3D film is. It's a change I'll be talking a lot about here at 3Defence in 2012.

Let's not get ahead of ourselves, but we've been given a fantastic sneak peek at the future today, by Harry Knowles of Ain't It Cool News. He's been branching out into video-based content recently, and today his YouTube series hit a high watermark. Episode IV in the series (ha) sees Knowles interview special-effects guru Douglas Trumbull. This is important for the frame-rate debate, because there's no more of an authoritative source on the matter than Trumbull. In the clip below he discusses his past experiments with frame-rate alterations and where he sees us headed in the not-too-distant future. Of course, 3D comes up a lot too:


It's exciting to hear smart people debating a topic that, essentially, boils down to two questions:
  1. How can we give people a better quality experience in a theatre?
  2. How can we make 3D easier on the eye?
Trumbull, as he has been for decades now, looks further afield than those questions though, asking also "how can we improve brightness to an acceptable level?" and "can we do this without causing too much burden for the new owners of expensive digital projectors?" It would seem motion-blur could conceivably be removed entirely from the 3D cinema-going experience in only a few years' time.


Back in 2012 though, there's been a lot of negativity dished out to Warner Brothers and Peter Jackson this week. They unveiled footage of The Hobbit at 48 frames per second to a room full of people who took to Twitter lambasting its 'made for daytime TV' aesthetic. Their basic argument is that the clips shown were too smooth. We're used to a certain amount of stutter and jutter in action scenes, and I wager they were deeply shocked by its removal. Perhaps because of TV's patchy history with (sometimes) overly smooth movement, it may have given the audience the impression the film looked cheaper than its multi-gazillion dollar budget truly is. Jackson has since had to defend the work publicly, and you can read what he has to say on the matter here. To me at least, the arguments against his views haven't seemed all that well articulated yet. I'm inclined to give him the benefit of the doubt for now, bearing in mind he's a Best Director Oscar winner; made about 3 billion dollars with the Lord of the Rings series; helped bring Spielberg onboard to make his first mo-cap'd 3D film; and owns the world's best visual effects studio. Read the article to make up your mind on the matter.

If you're feeling apathetic on the issue (e.g.: "movies have been fine by me for 100 years, people need to focus on telling good stories for me to be happy"), perhaps I can persuade you to view this wonderful comparison tool. It clearly shows the bluriness we tolerate when we view cinema at 24 frames per second, and hints at what we might be in for in December when Jackson and his crew release The Hobbit:

The difference will be even more remarkable if James Cameron does push ahead and releases Avatar 2 at 60 frames per second: 

Kids, we're in for a wild ride in the next few years. Buckle up.

Friday, April 13, 2012

3Defence's Mission

I created 3Defence because 3D cinema deserves better analysis than it's got in the years since Avatar's release. In early 2010, the film reviewing community seemed to be singing along with James Cameron, "the future's so bright I gotta wear shades". Sadly, the lustre wore off quickly. Two years on, it now feels like the 3D technique is considered, by film critics at least, to be dead in the water and barely able to be resuscitated by the likes of Scott, Scorsese and Spielberg. Venerable and respected reviewers often write flip statements, urging their readers to see the 2D version of a film, without providing justification or context about their reasoning for their preference. And you know what? I went to University to study Film and its history, and I expect more than this crass "reviewing" from our leading practitioners in film criticism.


More than a century into its existence, Film is undergoing another metamorphosis. It's tempting, given the prior additions of montage, sound, anaglyph 3D, CinemaScope, Technicolor, CGI, 5.1 mixes etc, to think the changes happening before our eyes in 2012 are as incremental as what we've seen in the past. We should not be tempted to think this way though. The Cinema as we know it is undergoing a brutal and fundamental shift in every way possible, and we're not doing a good job of writing about what it's like to experience these changes. Movies are sent to theatres encrypted on a massive hard-drive now, and screened with clinical precision at a session time that was remotely pre-arranged and authorised online. Everything about the film-making, screening and cinema-going process has changed, but our generation's critics have so far failed to debate it in a sensible and reasoned way. We are failing future film historians. And that, my friends, is why 3Defence exists.


3Defence's mission is to:
  • Be readable, relatable, and be brimming with content that University students of the future can use
  • Take as a given that current costs associated with 3D conversion or production mean studios will likely 'play it safe' in genres that are known to be generally successful and hugely popular with the theatregoing public. i.e.: the mainstream is all we're getting for a while, and that's fine.
  • Assume an 'innocent until proven guilty' mentality for each new film's usage of the 3D technique
  • 3D conversions of a 2D-shot movie will be covered by the above rule; they're acceptable as a concept
  • Discuss the possible reasons why the 3D technique was applied the way it was
  • If we deem something to be 'bad 3D' - consider how the technique may have been better utilised. Compare similar films to help assess this.
  • Consider which is the 'definitive' version of a film: the 2D, or the 3D. To help with this, ask "if the Library of Congress had to archive only one version... which should it be?"
  • Debate whether a 2D-only film may have suited a supplementary 3D release
  • Preview upcoming technologies in film distribution that will aid and abet the release of future 3D films
So. Let's begin.