Showing posts with label film vs digital. Show all posts
Showing posts with label film vs digital. Show all posts

Saturday, June 7, 2014

How's the 3D in 'The Amazing Spider-Man 2'?

Background

The fifth Spider-Man film in 15 years, The Amazing Spider-Man 2 is also Spidey’s second 3D film. We were reasonably underwhelmed by the 'original' The Amazing Spider-Man, despite it being shot in native 3D. How does the most recent sequel fare in comparison? Read on for all the details on the film’s post-converted 3D, its depth, effects and whether or not we should save the 2D or 3D versions for archival purposes.

Post-Converted 3D

Unlike its immediate predecessor, The Amazing Spider-Man 2 was largely shot on film, and post-converted to 3D. This task fell to Legend 3D, and Stereo Supervisor Ed W. Marsh. The company has a mixed record with its stereo conversions. Some of their earlier work left much to be desired (eg: Alice In Wonderland and Green Hornet). Like much of the conversion industry, they've upped their game in recent years (eg: Top Gun, Man Of Steel). The Amazing Spider-Man 2 is another  massive step forward for them; average viewers won't realise this film was post-converted 3D.

A film, made on film!
That's a misleading sentence though, because much of the film is not 'post-converted' in the truest sense. Due to the web-slinging nature of the film, large sequences of the film feature hundreds of composite effects shots, most of which would have been digitally rendered directly to stereo by the effects studio in charge. Consequently, most of the action scenes you see in The Amazing Spider-Man 2 are 'rendered 3D', and are therefore as 'native' as the computer generated character they feature.


The movie is a warm looking one, perhaps afforded a softer image by filming on film. Of course, even in 2D you can tell the difference between a digitally shot image and one filmed on celluloid. We mention the film's warmth here primarily because it makes for a nice change, amongst many of its contemporaries. The scenes with Peter & Gwen are radiant, in a way that is as much about the leads' performances as the technical goings-on behind the camera.


 How's the depth of the 3D?


The Amazing Spider-Man from a few years ago had a depth problem. The action scenes were vibrant, but the dialogue scenes were not. Its sequel has learned a few things from this. Half of the dialogue scenes are just as boring as they were last time around, but the other half are staged in locations that emphasize depth. For example, Peter Parker catches up with a - rich - old school friend, and they spend a few minutes talking in a room, separated by an oppressively large stairwell. They then go to a river's side to continue their discussion, which is staged fairly traditionally. But the boys then begin a stone-throwing competition. Each stone thrown goes further and further, and eventually Peter's powers let rip and his stone is seen skipping across a hundred foot of water. These are slights of the hand, allowing for an engaging image while also getting through truckloads of exposition nad 'character development'.


Then, of course, there's the action scenes. When 'Spidey Sense' is triggered, the viewer is allowed to see the world as Spider-Man sees it; the camera can roam in and out of space and time to focus on what's important. As time slows down, and the camera speeds up, the action takes on a balletic quality. This is the most nimble and agile Spider-Man we've seen on screen yet, and his contortionist nature is all the more miraculous in 'bullet-time'. These scenes frequently use focus, color and camera movements to convey geography and choreography. For example (this requires bullet-points to communicate the progression, sorry):
  • Spider-Man might begin a shot in mid-air in the foreground,
  • the camera then whips over to a falling pedestrian, 
  • the camera zooms in on something that endangers that pedestrian (eg: an electrified handrail),
  • the focus then is pulled again and we see Spider-Man, now in the background, engineer his web slinging perfectly,
  • his web then reaches out and prevents a death in the foreground.
This type of sequence repeats itself in key moments throughout the film. Each iteration shows more and more variety of depth, building towards a pivotal showdown between the hero and his adversaries. The showdown, high above the ground, uses stereo-emphasised depth to communicate the peril our hero faces. When a web misses its target, we feel as pained as the hero does. The Amazing Spider-Man 2 uses the bullet-time technique to make for a more engaging 3D image, while enhancing the narrative too. The slow motion allows our eyes to take a rest from camera blur and post-converted characters, and when 'real time' comes back the shock of reality is sometimes made intentionally jarring. Its an overtly manipulative technique, and it works well in 3D.

Does the 3D 'pop'?

The 3D in The Amazing Spider-Man 2 is largely in keeping with the modern stereo aesthetic; aggressive negative parallax is used sparingly. This seems like a missed opportunity. Electro's sparks could certainly have flown into the audience, and Spider-Man could have swung over our heads a few times. That gimmick was essentially what made people pay to see Spider-Man: Turn Off The Dark and it would work well in this series too. It's not fashionable to have this opinion, but in 3Defence's view, this series has a 'dork' of a main character, and it'd be in keeping with his nature to make a visual joke or two using negative parallax.

Did it make sense to add 3D to The Amazing Spider-Man 2?

It absolutely made sense to distribute The Amazing Spider-Man 2 in 3D. The primary villain is bright blue neon coloured, and he fights with startling blue blasts of electricity that illuminate any night time scene. The primary hero is primary coloured himself, and - when he's not battling Electro - is often shot in daylight, in broad and open exteriors. When he's web slinging, there's a deliberately vertigo inducing quality, as we focus on our hero in the foreground while a busy background of skyscrapers rapidly pass behind him. This is the most '3D appropriate' entry in the series so far.

The film itself

The Amazing Spider-Man 2's tagline was "his greatest battle begins". The issue 3Defence has with this film is that "his greatest battle" should have been split into more movies. There's so much going on in The Amazing Spider-Man 2 - much of it interesting and of worth - that the film feels rushed and chaotic. Perhaps if an extra half hour were added to its running time, it would have allowed things to settle. Perhaps rogue story elements like Peter Parker's parents' research could have been eliminated to free up more character development. In any case, the film is highly engaging, it just feels like a second draft; bloated with great ideas and poorly cut down for coherency. The "greatest" thing we could say for the film is that it is the closest we've come since Sam Raimi's own Spider-Man 2 to perfect web-slinging action. If you've ever read a Spidey comic, you owe it to yourself to check the film out, just for that alone.

If we had to archive one version, should we save the 2D or the 3D?

The 3D version of The Amazing Spider-Man 2 is the definitive version to archive. Unlike its predecessor, the film-makers made great decisions here, and designed an engaging 3D experience that you'll remember long after you leave the theatre. The depth of field afforded, and emphasised, by stereo gives the audience a reason to watch the film with glasses on. Legend3D should be proud of their work.

Monday, July 15, 2013

How's the 3D in Pacific Rim?


Background:

Pacific Rim is Guillermo Del Toro's first film in 5 years. Much ink has already been spilled about his near-misses directing The Hobbit film trilogy and the potential James Cameron / Tom Cruise adaptation of At The Mountains Of Madness. Thwarted project after thwarted project, it seemed Del Toro just couldn't catch a break. Luckily, the big man had a big plan: direct a big film about big robots fighting big monsters. For all Pacific Rim's high-minded intentions, the movie's essentially Del Toro's love letter to the likes of Godzilla vs Mechagodzilla; his long-simmering kaiju vs mecha tale. So, how'd he fare? Was his 'boyhood dream' picture better than Peter Jackson's King Kong, or Spielberg's Jurassic Park? More pressingly for 3Defence, is its 3D any good?

Post-Converted 3D:

For a long time, Del Toro voiced a hedged opinion towards adding 3D to his films. In pre-production for his version of The Hobbit he started with a firm "NO" and ended with a potential 'maybe'. Likewise, in Pacific Rim's pre-production, he originally stated "I didn't want to make the movie 3D because when you have things that big… the thing that happens naturally, you’re looking at two buildings lets say at 300 feet [away], if you move there is no parallax." Later in the piece though, we eventually learned the film would be post-converted into 3D by ILM (who composited their own CGI shots) and Stereo D. The latter has been busy this Northern-hemisphere Summer, with Iron Man 3, Star Trek: Into Darkness, Jurassic Park 3D and many more titles on the way.


Pacific Rim was lensed by Del Toro regular cinematographer, the Oscar-winning (and similarly-named) Guillermo Navarro. The pair have had a long-standing relationship that has provided audiences with some of cinema's most enduring images. 3Defence is glad to see any work by Navarro on the big screen, and we were interested in seeing his first 3D film, regardless of how it came to get there. In the shooting of Pacific Rim, Navarro reluctantly shot digitally for the first time. He's been a celluloid hold-out, and his departure from 35mm is significant. The pair of Guillermo's shot using Steadicam-rigged 15 RED EPIC cameras, and they took advantage of that camera's colour-saturation to produce the images that Stereo D and ILM later post-converted. Apparently Del Toro then asked for an unusually long post-conversion period, so he could personally supervise the shots and get them looking as great as possible.

Does Pacific Rim's 3D 'pop'?

Frequently. Very early on, a fish swims out in front of the audience. It's one of those moments where kids and young-at-heart adults alike reach out to 'touch' a 3D creation. The effect is Del Toro's open invitation into his futuristic world. This is one of those 3D films you want to bring youngsters to, because they'll appreciate the pure visual magic on offer. Aside from fish, you'll see swords, sparks, dust, ash, snow, rain, fire, steam, tentacles and rockets breaking the 'fifth wall' of the screen. It's a loud-and-proud 3D that is refreshing to see embraced in blockbuster fare.

How's the depth of the 3D?

Kaiju have historically hated bridges
3D at the size of Pacific Rim's kaiju can sometimes leave us feeling like an image is oddly '2D'. To counteract this sensation, Del Toro usually places a dozen human-sized objects around the jaegers: helicopters dwarfed by the structures, a giant hand picking up a fishing trawler, or - more impressively - an oil tanker used as a baseball bat. So the 3D-added 'depth' is a sleight of hand. Just like the man-in-suit monster movies of old, your eye will be aware of a monster's size purely by what is small around it. Still, we've come a long way...


Did it make sense to add 3D to Pacific Rim?

This is where the wheels come off the giant robot-carried wagon. Pacific Rim features a couple of daylight moments in the jaegers, but the vast majority of the fight scenes are either set at night in the rain, or they're set in the Mariana Trench. Readers of 3Defence know the drill, but in case you're a newbie let's spell it out again: 3D (with glasses) usually makes the projected image darker. So, if a 3D film's set largely at night, the darkness gets really dark, and there's a possibility audiences will suffer some eye strain. 

Even in 2D, as a GIF, it's hard to make out what's happening here

Presumably Del Toro set Pacific Rim at night to save money in his effects budget. It's easier to fudge CGI if effects are obscured by noise-elements like rain, and artists can round off dodgy corners by cranking up the shadows. As far as 3D goes, Del Toro achieved a 'brightness compromise' by setting much of the nocturnal action scenes amid the bright neon lights of Hong Kong. He went above and beyond in other areas to add light to the frame too: there's approximately two million shots of holograms in Pacific Rim, and there's a lot of brightly-lit fire, lava, steam and sparks to compensate for the evils of wearing glasses in the cinema.

The film itself

A stunning character-focused flashback
It's a hoot. A good-natured, well-intentioned lark of a film that has moments of subtlety and warmth amongst a whole lot of monster vs robot carnage. It's hard to take seriously, but it's very easy to take as a jolt of big-budget Summer blockbuster fun. As per usual for 2013's tent-pole flicks, the third-act is a nonsensical race to the finish line, without much in the way of surprises or meaningful character development. We only mention it because, like Iron Man 3 and Man Of Steel before it, Pacific Rim gives you a great Act 1 and 2 before clobbering its way to the end credits in Act 3. Hopefully Hollywood will learn from this Summer's successes and mistakes. In the meantime, Pacific Rim is your most sure-fire ticket of fun right now.

If we had to archive one version, should we save the 2D or the 3D?

This is a hard call. Pacific Rim's post-conversion was a great job. Stereo D and ILM exceeded their mandate by a kaiju-sized mile. Their work added visual depth that was thematically appropriate to the film, and added to the experience of watching it. Del Toro wasn't afraid to embrace the hokey aspects of 'fifth wall' breaking 3D either, and that also seemed appropriate given the fantastical nature of the film's visuals. But. Whoever it was in the studio that demanded Pacific Rim be converted into 3D should have been told "sure, if we get a few extra million to change the script to be set at day time." 3Defence can't abide a 3D film this aesthetically noisy (seriously, there's not a frame without sparks or rain) set at night, especially if there are hard-to-comprehend CGI creations running amock. Pacific Rim is a feast for the eyes, and you should see it in 2D, with as few layers as possible between you and Guillermo Del Toro's marvellous creations.

Wednesday, May 1, 2013

Steven Soderbergh's 'State Of Cinema' Address



Last weekend, at the San Francisco International Film Festival, Steven Soderbergh delivered a tour de force speech that aptly sums up the Hollywood movie industry in 2013. He covers box-office grosses, theatre admissions, marketing strategies, numbers of films released per year, insider stories, and his own thoughts on how to improve 'the studio system'. While he doesn't specifically address 3D film, he does infer strongly that studios are spending more, on fewer films, to earn more money. How does this have anything to do with 3D? Well, one can see this logic in play with the release pattern of 3D films: while there are fewer films per year being greenlit with a budget of $10 million, there are more 'tent-pole' releases having $10 million added to their already-massive budgets to convert or shoot the blockbuster in 3D. We'll be covering some of this ground next week in a three part special that asks "is 3D still a fad?" but for now you can watch (or read the transcription) the highly entertaining Soderbergh deliver his thoughts:

Thursday, November 8, 2012

The Hobbit Frame Rate... Explained in FAQ Form

If you're reading this site, you're probably savvy enough to understand what it means to watch a film with a higher frame rate. If you're interested in a real discussion about the shift in projection technology represented by the first Hobbit (An Unexpected Subtitle Journey), then read our post on the matter. If, however, you want a corporate-styled explanation, then feel free to read the officially released briefing below (click the image to expand)
Warner Brothers' explanation of 48fps technology in The Hobbit

Tuesday, July 10, 2012

Creating a 540m2 silver screen


Britain's BFI IMAX screen, the biggest of its kind in the UK, just had a major overhaul. They documented the process in amazing detail on this site here. The team responsible went to enormous effort to make sure the screen, all 500m2 of it, could take advantage of the latest and greatest in projection systems. The end result will surely look stunning, and - thanks to a laser-guided paint job - will glisten bright silver. The silver coating applied will ensure that light from the projector is reflected in straight lines from the screen, lessening refraction. 
So, why are we writing about this here at 3Defence? Well, firstly because the photos are so damned cool. And secondly, because we love it whenever a cinema goes to great lengths to supply the brightest and clearest image in town. Brighter screens and projector bulbs are key to the ongoing success of the 3D format, and it's nice to see world-class theatres like the BFI London IMAX leading the way forwards for the rest of the world.


PS: Cheers to @DJMC for letting us know about this!

Sunday, May 6, 2012

Side By Side - Keanu considers film vs digital



Keanu Reeves has a film coming out soon, and it doesn't involve kung fu, Dolph Lundgren, bombs on buses or time machines. Nope, it's a documentary, called Side By Side, and in it Keanu asks pretty much every director who had a free hour in their schedule, "is this the end of film?" Has digital cinema replaced the usage of celluloid / polyester prints? Given that Kodak recently announced its intention to fold its business, the question is a timely one. Given that most native 3D films being released today are shot digitally, it seems pertinent to bring the matter up here at 3Defence.


It screened at Tribeca recently, and there's a wave of publicity that I thought 3Defence's audience might be interested in reading. Wired have a great piece on it here, ending with the pithy observation that Side By Side itself was was shot digitally. Indiewire bring up a stunning revelation that no new film cameras are in development by any of the major manufacturers; we've a decade at best with the 35mm kit that remains. The films garners praise by The Moveable Fest, saying "Keanu Reeves' Digital Cinema Doc "Side by Side" Deserves a Whoa."

So, looks like it'll be an interesting one to watch. If you're the sort of person who cares about this debate, check out the trailer above!