Showing posts with label Opinion pieces. Show all posts
Showing posts with label Opinion pieces. Show all posts

Saturday, February 8, 2014

Dr. Cinephile or: How I Learned to Stop Reading 'Movie Gossip' and Love the Internet: The Best Apps

If you're an active reader of 3Defence, the chances are you're a movie nerd; a cinephile; a film buff; a student of cinema; or generally just the type of person who appreciates long-form articles on interesting topics. I know this, because that's who I am. I can't think of anything better than a Saturday morning coffee and a chance to learn about how movies are made, or what the critical community thinks of the resulting product. That's why 3Defence exists; to help provide a place for balanced criticism and reasoned study of stereo film-making in the modern age. However 3Defence is also just a place for movie geeks to hang out. In that spirit, today we kick off a series that offers up other ways to get your cinematic fix from the web. Article #1 is going to focus on two of 'The Best Apps' for movie geeks, and offer up a couple of other ways to make sure you keep up to date with your favourite film sites while on the go.



Ain't It Cool News Picks & Peeks (iOS & Android, free)

Ain't It Cool News' early days were filled with exclusive 'scoops' and early reviews of unproduced scripts, and their stories permanently changed the way Hollywood makes movies. While it used to be possible to get direct access to crews and cast of big budget films, most have become tight-lipped and NDA'd to the point where even DVD / Blu-ray Special Features of released movies rarely feature honest observations. Perhaps as a result, Ain't It Cool Newsbest work these days is focused on the past: retrospectives on genre pictures, obscure cult classics and recently released blockbusters. 


Their Picks & Peeks column is a semi-monthly one (irregularly updated) that usually covers around 4 weeks' worth of DVD / Blu releases, and their corresponding app pushes you notifications to help you keep up. The stand-out feature isn't the app itself, but the content: every column will offer you something you need to buy, and something you're offended by, and something else that challenges your assumptions about a movie so you need to re-watch it to make up your own mind. And surely that's all we can ask for as movie geeks, right? The app also allows you to trawl through the archives of the column, which is super useful if you're ever in need of some movie-watching inspiration while in the 'Weekly' section of your local DVD store. You can download the app via the Google Play of iOS App stores here: http://www.picksandpeeks.com/





Cinefex (iPad, free but in-app purchases unlock content)

Cinefex is a special-effects magazine that began in the 'George Lucas / Steven Spielberg' era, when effects work stopped being an afterthought and became a primary driver for Hollywood's blockbusters. Cinefex has an astounding back catalogue of "behind the scenes" articles, covering 30 years of movie-making artistry; from the advancements in matte painting, rotoscoping and model work done in the 80s, through to the birth of mainstream CGI usage in the 90s, to the reaction to 'overdone' CGI in the '00s, and now the exclusively digital cinema of modern films. The magazine's released quarterly, and tends to focus on the films that have had the most unique effects-work attempted in the last few months. Regular subscribers usually get to read exclusive content that you'd not find in studio-mandated press materials until the home video release of the film many months later. Put simply, if you ever buy DVDs purely to watch the "making of" documentaries in the special features... this is the magazine for you.


The recently released iPad edition is a big leap forward for the magazine. It offers three great 'value adds' you'd not normally get from the print edition. For one thing, an annual subscription is much cheaper than the print version. The other great thing about a subscription to their newer content, is that they are now making the magazine tailor-made for the iPad experience: in the articles you get to see effects reels, user-controlled toggles between on-set footage/wire-frames/pre-visualised concept art/and the final product itself, and you generally get to interact with the magazine in a designed way that dramatically enhances your understanding of "how the hell did they do that?" But the other great perk? The back-catalogue.


For a long time, much of the Cinefex back-catalogue was out of print. Thanks to their iPad app, all of their content is back, ready to read for the small price of $4.99 USD an issue. To be fair, buying the lot will set you back a substantial sum, but if you choose wisely you could find yourself with hiterto unseen behind the scenes shots of your favourite films from the 80s, 90s, 2000s and today. For us as fans of 3D cinema at 3Defence, this history is important, because modern-day 3D tends to only be included in the most expensive productions, which also tends to be effects-heavy films. The overlap in craft and crews are important, and it's great to have a publication like Cinefex open its doors for movie geeks around the world. The app is responsive, and has a nice 'back catalogue' scrolling UI that feels fun to interact with. Worth a try!



Feedly (Multi-platform, free) and Unread (iOS, $2.99 USD)

I know what you're thinking; how the hell is a news aggregator and an RSS reader related to movie-focused apps? Well... you're a busy person, right? There's a bunch of movie-focused sites you like to read, but you can't be bothered going to each and every bookmark to keep up with them? Enter Feedly. Sign up with your Google account (the same one you use for Gmail or Google+), tap "Add Content", search for a site you like (hint - "3Defence" is a good term!) and subscribe to the site so that Feedly can keep you up to date with any new posts.


Now that you've amassed an array of sites you care about, you might be wondering how you're going to keep track of all their updates while you're out and about. Enter Unread. Unread brings the act of 'reading' your RSS feeds to the fore. It has a gesture-focused interface that feels incredibly well designed. The app empowers you to quickly scan over what's new, before jumping headfirst into the articles that interest you most, and then allows you to quickly mark the rest as 'read' to hide them from your site. 


You can break your feed up into categories and individual subscriptions, or you can just read the whole lot from 'most recent' to 'oldest'. And when you're done, the app makes it abundantly clear that you're done! You'll never need to worry about missing an update from your favourite site again. The other perk of the app is its deep integration with many other services; you can easily share quotes, URLs, or the article itself to your iPhone's Reading List, Instapaper, Readability, Pinboard etc. Combining apps like these will unlock a world of cinema on the internet you never knew existed, we promise!





Instapaper (iOS, Android, Kindle, generally around $4 USD)

Speaking of 'sharing', Instapaper will change your life if you travel a lot. One of the best ways to read web content while 'offline', Instapaper can help you read long articles like this one on the go, regardless of whether of not you can get a 3G connection. A godsend on planes or underground trains, Instapaper is easily integrated in with Chrome, Twitter apps like Tweetbot and now Facebook's Paper, so you can always send an interesting article to your Instapaper account for reading later. You can read on Instapaper on your desktop, or on native apps for iOS and Android, so you'll be able to read whatever you want regardless of which device you've got in your hands. The app has a great feature where it syncs your reading positions constantly, so (provided you were online at some point) you can pick up on your tablet where you left off on your phone, and then do the same when you fire up the ol' laptop too. It's a game-changer, always has been, and it's one of those 'essentials' that make owning a smart mobile device in the modern age a genuine pleasure.





That wraps up our round-up of great apps for movie geeks. Tune in soon for our next installment, which will focus on Podcasts!

Friday, January 31, 2014

And the Oscar goes to... a 3D film?


This year's Awards Season is gearing up for its main event: the 86th Academy Awards. Many cinephiles justifiably find the concept of 'Awards Season' horrifying. They can validly cite examples through the years where Oscar was wrong  (My Fair Lady over Strangelove? Crash over Good Night and Good Luck? Shakespeare In Love being allowed in the same room as the first 20 minutes of Saving Private Ryan?) and they can cite many more examples where films "should at least have been nominated!" Thankfully, the Academy broadened the nomination pool after universal outcry at The Dark Knight's nomination snub in 2008, and that's alleviated those tensions a little. It means we get a more balanced summary of the year in cinema: edgier films get nominated (District 9, Amour), and broader-playing fare (Up, The Help) makes the cut as a nearer summary of what movie-goers... go to the movies for in the first place.

The Nominees

2013's nominees are typical of the post-Dark Knight era: a David O. Russell "actor's movie"; a film about American racial discrimination; a couple of films about elderly people; a movie about finding love in an unlikely place; a smattering of biopics and... a 3D film. Wait, what was that? A 3D film, nominated for Best Picture? You got it. Every year since 2008 there has been at least one 3D film nominated for Hollywood's biggest accolade. In 2009, there was Avatar and Up. In 2010, Pixar stayed the course with Toy Story 3. Scorsese's Hugo literally popped out of the screen in 2011. Life Of Pi followed in 2012, and now we have the big kahuna: Gravity. We'll get to Gravity's chances later though.


For now, let's discuss what this means for the acceptance of 3D in Hollywood and the 'mainstream'. Does it mean anything at all? Given the post-Dark Knight boom in Oscar nominations, it seems easy to discredit any significance a 3D-focused site like ours might impose. So, we've decided to go one further. Today we're going to look at broader trends within The Academy Awards for the nomination of 3D films in the modern age, to see if we can read the tea-leaves for Hollywood's true view on 3D movie-making.


Cinematography

From 1928 onwards, every Academy Award for Best Cinematography was given to a 2D movie. Depth was communicated with focus pulling, the mono illusion of parralax, or a savvy combination of both. Those two concepts were fundamental to how cinematography "worked". At least, that was how it "worked" until 2009. That year, Mauro Fiore took home an Oscar for his revolutionary work on the 3D film Avatar. Two years later (enough time for Hollywood to hastily revisit this whole 3D business) Robert Richardson deservedly earned his third Oscar for his stereo work on Hugo. The 85th Academy Awards officially made it a trend: Claudio Miranda and his team were rewarded for working with the ocean & kids & animals & 3D on Life Of Pi. And guess what? 2013's Best Cinematography Oscar has another 3D film nominated: Gravity. We'll find out how realistic Emmanuel Lubezki's chances are after the American Society of Cinematographers announce their Award for Outstanding Achievement later tonight.


Visual Effects

So, we've established there's a trend underway for 3D Best Picture nominees, and 3D Best Cinematography winners. What about any other categories? As it happens, 3Defence has done deeper digging to reveal other surprises. The Academy Award for Best Visual Effects has been inundated with 3D films. This isn't that surprising: visual effects are expensive, and 3D is where the money is these days. The exponential growth in this field is surprising though. In 2006, Superman Returns was the first (partial) 3D film to be nominated in the category, Avatar was the first to win, and then - like the cinematography field - two years later a veritable deluge arrived. 2010 had one 3D nominee (Alice In Wonderland), while 2011 saw a 3D winner (Hugo) and 2 nominees (Transformers 3, and Harry Potter 7.5). 2012 saw another 3D winner (Life Of Pi) and 3 nominees (The Hobbit 1/3, The Avengers 1, and Alien 0.5 Prometheus). 2013... 4 of the 5 nominees are 3D movies (The Hobbit 2/3, Iron Man 3, Star Trek 12 2, and of course, Gravity). While we're a wee way off from 2014's nominees, it's fair to assume that we'll see a similar ratio of nominees this year (likely contenders are The Planet of The Apes 8 2, The Hobbit 3/3, Maleficent and Transformers 4), and probably the following year too. 3D is here to stay in the visual effects category.

Animation

You'd imagine that, having exhausted the two most obviously 'visual' categories, we'd be done with the 3D-focused trend at the Oscars... but then you'd be forgetting Best Animated Feature. Guess what? Since 2008, 4 out of 5 Animated Feature winners were 3D films (WALL-E, Up, Toy Story 3 and Brave), and in addition to that, 10 of the nominees were 3D films too. It's a hard call who will win this year; will the 2D Miyazaki effort The Wind Rises reward the animation legend for his years of long-service, or will the Academy bow to the populist choice and reward the 3D hit musical Frozen? At this point we'd peg the chances for both at 50:50.


Other Technical Categories

Following on from these trends, 9 Oscars for 3D films have also been dealt out amongst the Production Design, Sound Editing, Sound Mixing, Original Score,  Costume Design, and Best Original Song categories. Notable absences can be found in the editing, hair & makeup, costume and two screenplay categories. It's possible Gravity will buck the trend for editing, and The Great Gatsby does the same for Costume Design, but we wouldn't recommend betting the house on either!


A 3D Film For Best Picture?

Which leads us back to Gravity's Best Picture nomination. Will it be the first 3D film to win the industry's most coveted of awards? It's got good chances. In its director, Alfonso Cuarón, the film has a 'career come-back' narrative that Academy voters love (his last film, Children Of Men, was well regarded critically, but poorly attended at the box-office). The film has the 'popular vote' sewn up, with wider audiences still paying millions to see it on the big-screen, despite it being 3+ months into its cinematic release. The Director's Guild of America gave its top honour to Cuarón, and the Producer's Guild gave a rare tie to Gravity and 12 Years A Slave. The scales are weighed in Gravity's favour, save for one thing: it's not got many actors in it. 22% of Academy voters are actors, and they have historically bestowed Best Picture awards out to, well, 'showy' films with large casts (see Crash, for example). It's certainly possible their enduring love for Sandra Bullock will help out Gravity's chances, but we at 3Defence would be weary of giving the film more than 60:40 odds to take out the Best Picture Oscar.


Still, the very fact this conversation is possible is amazing. Within a month's time, either 3D movie-making will either finally be legitimized, or we will have to wait for another year to have this debate all over again. No matter what happens, it's clear that - from Hollywood's perspective at least - 3D is here to stay. The movie industry's own voters are recognising the technical excellence being used to pull off stereo movies convincingly, and are rewarding their talented crew and studios accordingly. Fingers crossed Gravity helps break some more records on March 2nd!

Saturday, September 14, 2013

China's Love For 3D Kaiju, One-Eyed Monsters, And Stereo Raptors

As we enter a new season of movie-going, the Chinese box-office continues to buck worldwide trends in 3D movie attendance. A month ago, the industry had written off Pacific Rim as a well-intentioned exercise in geek-pandering. Jurassic Park 3D had proved that audiences were never going to go crazy for 3D re-releases. Monsters University was a middling Pixar effort. Midway through September though, China has re-written the history books for all three films, and again challenged expectations of the global audience for 3D.


Pacific Rim's experience was the most startling for the industry: a gigantic movie in every sense of the word, it was always destined to do earn more "internationally" than "domestically". It's reasonably common for big Hollywood action pictures to earn 60% of their total gross in the wider worldwide marketplace, and the other 40% or so of their gross comes from the avidly movie-going State-side domestic audience. What no-one expected to happen this year though? A case where a Hollywood tentpole earned less in the USA than it earned in China. At the time of writing, Pacific Rim has just pipped over the $100 million mark in the US... and in the People's Republic it has earned $111 million, with more on the way. In fact, Pacific Rim's opening weekend  was Warner Brothers' highest ever.


So, why did China go ga-ga for Pacific Rim? For one thing, the Guillermo Del Toro picture feels tailor-made for a global audience; it doesn't feel like an American-flag waving sci-fi pic in the vein of Transformers, and it certainly avoided the New York-set locations that giant monsters like King Kong, Cloverfield and 1998's Godzilla have already ravaged. In fact, Pacific Rim's largest fight scenes were set in Hong Kong, and that surely played a part in the Chinese audience's affection for the film.


Of course, the other thing Pacific Rim had going for it was Rinko Kikuchi playing a pivotal starring role. While she's not Chinese, she is an Asian woman cast as the main character in a film that would ordinarily been stacked full of Ben Affleck / Bruce Willis / Liv Tyler types. There is no doubt that this helped sell Pacific Rim as a 'different' feeling blockbuster. And if 2013's box-office grosses are anything to go by, people are actively avoiding anything that feels too 'samesy' these days. That's true no matter what country you live in. Worldwide audiences have passed on RIPD, partly because it felt too similar to Men In Black. Many avoided The Lone Ranger on the basis that it was Johnny Depp doing his usual schtick. Pacific Rim, to Western audiences at least, might well have seemed like more of the Godzilla / King Kong gimmickery they're accustomed to. But to China, it felt sufficiently unique to justify a near-stampede through their multiplex turnstiles.


That 'special difference', from their perspective? 3D, and some stunning CGI. China's certainly seen its fair share of kaiju films (which are historically more of a Japanese cinematic phenomenon), but there's never been one this expensive. There's a saying that you've gotta spend money to make money, and Pacific Rim's Chinese box-office grosses prove there's still some truth to that expression. Audiences there determined they weren't going to watch this on a pirated VCD or DVD: Pacific Rim in 3D was a family event that had to be experienced on the big-screen. Certainly the Del Toro film's outstanding performance proves that Chinese movie-goers still think that 3D elevates a film to 'event status', provided the film's content matches their tastes. On the basis of Pacific Rim's performance, you can expect to see fewer big-budget cowboy films in the next decade, and a much larger number of 3D monster films set in China!


Speaking of 3D monster films... Jurassic Park 3D has exceeded all expectations in China. Its opening day was the fourth highest of the year (trailing only the 3D films Man Of Steel, Pacific Rim and the 2D Furious 6). The 20 year old movie has now ruled the Chinese box-office two weeks in a row. So, why the love for Jurassic Park? In the West, Jurassic Park 3D's middling success was considered by most to be fuelled by a general nostalgia for the film. It's a beloved classic these days, regardless of its flaws, and the re-release was generally well-received by Western media. In 1993, Western audiences were watching the film repeatedly, while China's movie theatres missed out on the Spielberg dino-pic entirely. There was no doubt a pent-up and long-held desire by many Chinese to see the film on the big-screen for the first time. Still, that doesn't explain why the film gripped their box-office for a fortnight. Hollywood explanation? Again, China's apparent love of 3D movie-going. It costs roughly $20 million to post-convert a 2D classic film to 3D, but given that China alone has earned Jurassic Park 3D $50 million+  (with more to come) then it's safe to expect more 3D re-releases that are targeted specifically for the Chinese market's tastes. Don't expect to see Saving Private Ryan 3D any time soon, but we at 3Defence wouldn't be surprised if we see a Jaws 3D conversion released soon!


And Monsters University 3D? Why does that warrant a mention? Well, in comparison to some of Pixar's efforts in China, the Billy Crystal-voiced effort absolutely dominated the box-office. It smashed the record for a highest grossing single-day of an animated film in Hong Kong, beating the tallies of several other 3D films, including Pixar's own Toy Story 3. In mainland China too, the film is on its way to surpassing Toy Story 3's grosses, to become Pixar's most successful film ever there. Traditionally, Pixar films have underperformed in China, especially when compared to their counterparts like Dreamworks or Blue Sky Studios. Most marketing in the country is handled by the same two firms, so advertising is usually not blamed for this phenomenon. Rather, the studio's films - that often praise rebellious and forward-thinking anti-hero figures - are considered the reason Chinese audiences don't gravitate towards Pixar films. Brave, Pixar's first film about a woman, was criticised there for being "too American", despite being set in Scotland and starring Billy Connolly! So why would Monsters University - set in a very American campus, rampant with variants of beer pong and college frat-boy hijinks - not suffer the same fate? Could we attribute that to a continued desire to see 3D films? Or is it just that Monsters Inc. was an already established brand in the country? It's hard to say. In any case, the prequel's performance this year is noteworthy, if only because the film itself is regarded much worse by Western critics than films like Brave and Up. If the next Pixar film outpaces Monsters' performance, then we'll know for sure that 3D is continuing to drive the Chinese box-office.

Sunday, July 7, 2013

The BBC, In 2D

We don't talk about 3D TV much on this site, because we're technically a site about 3D Film. This week though, serious news broke that might very well have an impact on the future of both the cinematic medium and its televised equivalent. So, we interrupt usual film-based discussion to take a brief look into 3D TV and its - now somewhat perilous - future.

Post-Avatar, it seemed that movie theaters were guaranteed 3D movie-going successes. All eyes (literally) turned towards the home theater industry, to see whether TVs would be able to catch up. In the short-term at least, the holy grail was to get Avatar 3D into living rooms as soon as humanly possible. A deal was struck so that copies of Avatar would be shipped with a particular brand of TV. Other TV manufacturers were stuck hawking Cloudy With A Chance Of Meatballs and a few made-for-Blu efforts.


The thing the TV industry neglected to mention was that you'd only get a couple of 3D glasses with your $3500 telly. And each additional pair of glasses would cost $100. Given that the nuclear-family is usually a home theatre system's target demographic, the limited number of 3D glasses pretty much doomed 3D TV from the outset. Mum and Dad could watch in 3D, while the kids watched blurry outlines. At least, this might be the case until someone eventually forked out for a few extra pairs of glasses on EBay.

The price of 3D glasses on EBay, July 2013

At first, there wasn't much in the way of content for 3D-capable television. Eventually this changed though, and 3D Blu-rays began to be released same day-and-date with their 2D brethren. Prominent 3D Blu-ray content like Prometheus and The Avengers shifted many thousands of units, and broke records for their market share of 'High Def' content vs 'Standard Def' mediums like DVDs offered in the past. If you consume content via Blu-ray, these days it's possible to build a library of a few dozen 3D titles (including a few X-rated titles too...)

Eventually, TV caught up too. ESPN and the BBC began providing programming that had been filmed natively in 3D. Viewers were able to see significant events such as Wimbledon championships, the 2010 FIFA World Cup and even Queen Elizabeth's Christmas message in 3D. ESPN's efforts were particularly noble, in that they offered a dedicated 24/7 3D channel. Sports were the most obvious type of programming to benefit from 3D; flattened 2D images cause issues for home viewers when you're trying to figure out if someone was off-side, or if a goal missed its posts by a few feet. For a time, things looked bright for 3D TV. 2011's Consumer Electronics Show (widely known as 'CES') prominently featured second-generation 3D TVs from major manufacturers, and even demonstrated a possible future of 'glasses-free' 3D. By 2012, there were 55 3D-only channels worldwide.


Just a year later though, 2012's CES big news story was... the absence of 3D TV. Much finger-pointing began. Some blamed the lack of quality content (there was content, but it couldn't stand toe-to-toe with the James Cameron Standard), others blamed glasses-dependent technology, and others blamed... the consumer's unforeseen unwillingness to upgrade their TVs. As the year wore on, it became clear that "3D-capable" was no longer a must-have selling point for a TV, and many manufacturer's marketing departments instead began to tout their TV's Wi-Fi capabilities and built-in web applications. By 2013, perhaps reading the tea leaves of customer desire, the industry considered "3D-capable" to be a mere checklist item; hastily written on the side of boxes, next to "2 HDMI ports" and "Batteries included with remote". 2013's CES featured 4K-quality TVs prominently instead, and paid nary a mention to 3D. 

This week, things really took a turn for the worst. After two years of its 'pilot project', the BBC announced it would wind down its 3D operations until 2016. For the time being, the Queen's next few Yuletide greetings will be back to normal old 2D. The head of the BBC's 3D programming described the viewing experience as "a hassly experience" but also hesitated to "call the whole 3D race." It's hard to say exactly why they've chosen 2016 as a date to revisit the 3D methods of broadcasting, but it's fair to assume that the number of 3D-capable televisions will have grown significantly by then. What will they watch in the meantime? That, it seems, is now down to Hollywood. ESPN is shutting down its 3D operations this year too, citing "low adoption" as their reasons. It all seems a bit chicken-and-the-egg; without an existing customer-base, we'll not get much more 3D TV content... and without any 3D TV content, there's unlikely to be much of a customer-base.


What's the solution then? Potentially, games consoles. The PlayStation 4 and the Xbox One get released this year, and both will sport Blu-ray drives. This is significant, because the previous Xbox iteration was limited to a standard-def disc drive, and this limited the potential for 3D content on it. Months out from the release of either console, both are setting pre-order records, and it seems likely that their successful launches will keep Blu-ray players in the living room for the rest of the decade. This is significant because, for now at least, there's not many other legitimate methods for watching a 3D film. iTunes and Netflix don't support 3D content, but these new games consoles' Blu-ray players will. If enough people can get acclimatised to seeing 3D content in the home, it's possible the likes of ESPN and the BBC will legitimately revise the viewing landscape in 2016. We may yet see the Queen in 3D once more, but we'd best hope that Microsoft and Sony succeed in their console launches this Christmas.

Friday, July 5, 2013

Is The Guardian Correct? Are Superhero Films Done For?


In a week's time, it'll be the first X-Men film's 13th birthday. The movie's critical and commercial success gave Hollywood the excuse it needed to revitalise the comic-book-movie 'genre'. X-Men delivered the industry a template of sorts that has largely remained unchanged in the decade that followed. That template required an ensemble cast, mixing up A-list stars with Academy Award winning actors, character veterans, relative newcomers and a few nerd favourites. X-Men also set a visual-effects precedent that eschewed the overblown Batman And Robin 'look' in favour of more modern effects in the vein of The Matrix. The revised superhero film template also required the X-Men ditch their traditional bright yellow-and-blue tights for... very Matrix-esque black leather costumes. And, just like that, a modern genre was born.


Or, rather, reborn. The superhero 'genre' had merely been laying dormant. In the decades since Richard Donner's Superman, we'd seen various attempts at Batman, Supergirl, Dick Tracy, The Phantom, The Shadow and The Rocketeer. Some of those films had a significant impact on pop-culture, but none rejuvenated an entire industry in the same way as X-Men. Why was that? 3Defence argues that it was X-Men's striking modernity that made it connect with film producers and audiences alike. This superhero film featured women kicking as much butt as their male peers did. It was set in the 'not too distant future', and had a hip bent towards sci-fi conventions that other comic-books had previously neglected. Crucially, X-Men had an interesting subtext; prominently featuring a mutant-superhero allegory for the Gay and Civil Rights movements. For the first time, Hollywood was presenting a superhero film that (successfully...) had something important to say.


Thirteen years later, we've seen 3 actors play Hulk, 2 actors play Superman, one actor play Batman 3 times, a former Hollywood punchline play Iron Man 5 times and we're about to see Hugh Jackman play an X-Men character for the 6th time. We've even seen two variations of Catwoman, and Ryan Reynolds (Blade 3Wolverine: OriginsThe Green Lantern) is days away from the release of his fourth comic-book adaptation! It's easy to feel over-saturated by it all. Of course, this is how it's always felt when you walk into a comic-book store: cross-over titles, mash-ups, alternate universes, one-shots, long-running series, and retrospective collector's editions... the 'comic' world of heroes has never been particularly shy about throwing any old thing against the wall.


Maybe it was that scatter-shot approach that erked The Guardian enough to write a recent piece entitled "Man of Steel: does Hollywood need saving from superheroes?" A fortnight later, The Hollywood Reporter released a piece condemning the genre's bias towards fight-scenes, entitled "Why Has Destruction Become the Default' in Movies?" Kiwi favourite Funerals & Snakes has a great write-up arguing the destruction in the genre has become an arms-race. Tech-focused Wired magazine has just released an article asking, "Is the Superhero Movie Genre as Invulnerable as Its Iconic Characters?" A quick Google search reveals a simmering 'genre malaise' from the media has been around for some time, and will likely be around for much longer. The Wall Street Journal supposed audiences were tiring of the genre in 2011. USA Today asked - amusingly, in retrospect - "Are Superheoes Done For?" in... 2008. So, The Guardian, Wired and THR's recent articles are nothing altogether new, but it's interesting they all use Man Of Steel as a divining rod for the fate of the wider genre.



***Warning! Spoilers within this paragraph about Man Of Steel! If you've not seen the film, then skip this paragraph!*** What is it about Superman's latest film that has convinced the mainstream press of the genre's imminent demise? Perhaps it's their expectations of Superman himself that's the cause of the issue. Historically, he's been considered the Big Blue Boy Scout of superheroes (even if that's not actually been the case in the last 25 years of comics). So, perhaps it was all a bit too shocking for average audiences to watch that Boy Scout break his nemesis' neck, after having levelled several dozen city blocks. Indeed, even many modern comic-book readers were shocked by this moment, and were outraged that Superman allowed citywide catastrophic damage to occur in his mammoth battle with Zod's troops. This was meant to be the most 'super' of heroes, but instead we saw an inactive character who was focused on fighting his adversaries in a retaliatory manner. ***Spoilers over now, continue***

More importantly though, Man Of Steel is a significant departure from the X-Men-issued genre template. The cast is hardly heavy-hitters like those seen in The Dark Knight or Iron Man series; Man Of Steel's veteran actors haven't anchored a film in well over a decade, and most have been involved in straight-to-video fare for years. Man Of Steel's special-effects aren't facsimiles of other industry benchmarks either. Superman embraces his bright blue & red costume too; no hip dark leathers here. And, most importantly, there is a dearth of subtext.


In the days since X-Men, critics have delighted in subtextual readings of superhero films. The Dark Knight series has been remembered as a commentary on the Bush administration's anti-terrorism tactics; Ang Lee's Hulk was a musing on Classical mythologyWatchmen was a cautionary tale about 'checks and balances'; V For Vendetta provided a big-screen adaptation of a comic-book interpolation of Orwell's 1984. Iron Man even spoke to the perils of the arms trade. So... what does Man Of Steel speak to? Being facetious, we could say the subtext is that it's rude to terraform planets that don't belong to you, and also rude to punch people. Being more generous (though still with a healthy helping of snark) it's possible to read Man Of Steel as a cautionary tale in the age of Big Data: keep your secrets to yourself, no matter what, or else the government will screw things up. But, yes, that's being generous. There's actually bugger all subtext going on in Man Of Steel. It's another case of too much plot, and too little story. And, as The Guardian points out, perhaps we're a little tired of relying on a bootstrapped operation to right the ills of government. Maybe the media are onto something, maybe there really is something broken with Hollywood's approach to the genre?

While 3Defence can agree with the media to some extent, we can't see much benefit in pointing out a whole bunch of flaws in currently released films. We don't need Hollywood to immediately stop making any superhero films. There's clearly still an audience for them, and there's a wealth of material to draw from to continue telling interesting stories for decades to come. The media needs to move away from posturing about the 'death of the genre' and instead focus on how to 'reboot the genre' successfully in a more palatable way. To do this, we need to study other successful genre 'reboots'.

Man Of Steel's incarnation of Superman actually has a few parallels with Jason Bourne; a peaceful soul who's unsure of his identity, yet miraculously trained in combat, and ready to fight anyone who threatens him. Of course, that's where the similarities end. Man Of Steel might well mark the end of its genre's era, while The Bourne Identity is rightly regarded as a landmark event that changed the fate of the 'action' and 'spy' genres forever.


In 2002, The Bourne Identity removed wire-work and excessively balletic kung-fu from the action film. Instead of behemoths like Arnold or Sly, the averagely-built Matt Damon carried the main role. The Bourne Identity's set-pieces were staged in cramped European apartments, and cast an indie darling as the hero's love interest. Women in the series had realistic character qualities, independent lives of their men-folk, were placed in powerful positions, and ultimately became the series' moral guardians. More importantly than anything else though, The Bourne Identity and its sequels were action films that weren't afraid to embrace silence. Critics and audiences alike fawned over this breath of fresh air, and the action genre was revitalised enough to buy itself another decade in multiplexes. Single-handedly, the Bourne films also forced drastic revisions to stalwart espionage franchises like James Bond and Mission Impossible.

Not that we're trying to bash on The Guardian or anything (though we do relish taking a snipe at periodicals that hypocritically bash comic books as a "plebeian, populist artform") but in the early 2000s, The Guardian bashed on the Bond and Tom Cruise Impossible outings with all too familiar criticism. The World Is Not Enough "looks so weirdly dated" and "commonplace." MI2 was "devoid of real risk, real sweat or real danger." You can guess how The Guardian's Does Hollywood Need Saving From Superheroes article concludes, right? Yep, "it's the same movie – over and over and over again."


They've got several good points. Just look at the above image, where three superheroes essentially share the same pose. We just wish The Guardian hadn't been such snobs about it. It's not like they're also going to write an article bemoaning the sexism and monotony of the romantic comedy genre. Indeed, every article that's been written about the genre this month has had an air of 'this is kids stuff really, it's a bit beneath us adults.' And perhaps that's why The Bourne Identity is a good touchstone. Like the original X-Men film too, these two genre reboots were fearless in the way they embraced their particular genre's roots, whilst still subverting their genre-audience's expectations. People were sold a spy film with The Bourne Identity, but they also got Matt Damon having meaningful dialogue with Franke Potente (don't get us started on the 'relationship' between the era's James Bond and Dr. Christmas Jones). X-Men may have been marketed with its special-effects, but audiences were really given a film about the differing human rights concerns of adolescents and the generations that controlled their fates. Maybe the world was hoping Man Of Steel would provide a reboot in the same vein as these films, and the media has seized on the opportunity to bash it for being a merely serviceable evolution of a genre that's outstayed its welcome.


So what's stopping Hollywood from pulling a Bourne-styled rabbit from their hat? There's a few things working against them. For one thing, the vast majority of upcoming superhero films are coming from Marvel directly. They're not just licensing their comic-book content to another studio; they're becoming a fully-functioning studio themselves, in charge of their own film adaptations now. This is dangerous, because many (not all) of these comics have historically been aimed at men, and rarely feature self-contained narratives. If the studio churning out this product is left to its own devices, then it seems likely it will continue creating sprawling plots that take several films to resolve themselves, and attempt gender parity via a few scenes of a woman kicking or punching a male character.

Taken from here

The more significant thing holding Hollywood back is the financial imperative to not change anything. Films like The Amazing Spider-Man and Iron Man 3 see overseas markets double their US-based box office grosses now. This means that superhero films regularly make 2/3rds of their money in countries that might not necessarily have grown up reading the comics the films are based on, and definitely haven't grown up with Western humour or the mythologies the genre has traditionally embraced. By necessity, blockbusters on this global scale have to play broadly, and there's not much room allowed for genre subversion, societally contextual humour, political dissidence or familial unrest. When you factor 3D into the mix... things change even more. This article's already sprawling, and we're aware we've not discussed 3D at all yet, despite this being a site devoted to 3D cinema. Let's not mince our words: 3D grosses are slowly declining in the US and some (not all) of the Western world, but 3D business is still doing gangbuster business in places like China, Brazil and Russia. Indeed, 3Defence's incoming traffic sky-rockets weekly as people from these countries ask Google (and Baidu) "should I see X superhero movie in 2d or 3d?"


If you removed 3D box office 'extra' takings from the equation, then the distribution of box-office grosses would balance more favourably again towards countries like the US, UK and Australia. Two prominent 2D superhero films, Iron Man 2 and The Dark Knight actually earned more in the US than they did worldwide. So it's no mistake that the 3D Iron Man 3 doubled the gross of its predecessor. Doubled. As long as 3D has that kind of a result, Hollywood will continue paying the estimated $10 - $20 million extra it costs to add 3D to a film. And when it makes that sort of an additional investment, Hollywood expects its money back, and will advocate for playing broadly to guarantee that happens. When you go broad, you miss out on subtleties of the kind offered by Matt Damon's Bourne character, and you certainly miss out on a subtext about the rights of homosexuals in our modern society like X-Men offered.

We're not saying that 3D is the entire problem with the superhero genre, but it's one part of the problem. If you look at the types of genres that are still being made in 2D - such as comedies, detective films, dramas, thrillers - then you also start to see that these films are the ones that cost such a small amount that they're allowed to be edgy or outside of the mainstream four-quadrant blockbuster formats. A 2D $25 million film like Anchorman costs roughly 1/10th of the budget for the 3D $225 million Man Of Steel, and the lower-budget film has a lot to say about society's casual sexism while the big-budget film has basic thoughts on the evils of... terraforming.

When you start to truly look at the problems Hollywood faces, it becomes clear there is a solution, and it's right in front of their noses. Create superhero films that embrace actual genres. Get rid of the X-Men template, which has now been distilled to a meaningless 'superheroes for superheroes sake'. Instead, look to existing titles like Powers; a detective story that features a buddy-cop pairing of a talkative but capable young woman and a brooding hulk of a world-weary man. With the successful release of the (again, 2D) film The Heat, we know there's an audience for women in the buddy-cop / detective genres. And the great thing about Powers is that, because the pair usually investigate the deaths or crimes of superheroes after-the-fact, there's little need for flashy special effects or whizz-bang 3D gimmickry. You could make a taut film adaptation of Powers for $45 million, and critics would praise the way you'd dealt with the collateral damage and psychological impact recklessly wrought by caped crusaders.

Of course, there are dozens of other titles that are just as deserving of the big-screen treatment as Powers. Batman Begins could have been made for half its budget if they'd adhered more closely to the detective-thriller Batman: Year One comic. That might have allowed more room to talk about our society's attitude to criminals, beyond Machiavellian chemical-warfare schemes. There are decades worth of Iron Man comics that realistically deal with alcoholism, as real a worldwide issue as any, but we'd be surprised if Disney/Marvel ever sanctioned a low-budget rehab drama featuring ol' Shellhead (though watching Robert Downey Jnr. tackle that would be particularly interesting!).

So, yes, you're reading this right. 3Defence is advocating more 2D superhero films, for at least as long as it's cost-prohibitive to make a 3D version of a movie. But then, we're cinema advocates here, not just 3D ones. A 'holy grail' situation is obviously a time when movie production and distribution costs are lowered significantly, and producers can begin releasing more 3D dramas, 3D comedies and 3D crime films. When that happens it's likely that Hollywood will finally wise-up and start inserting their A-list superheroes into these genres. When The Bourne Identity equivalent of a superhero film comes along, it's going to change everything overnight... just like the bite of a radioactive spider or a sudden burst of gamma rays. Next time you catch your favourite publication ranting about the low-brow nature of a populist form of entertainment, ask them how they suggest improving things. They have great power, and they should start taking that responsibility seriously.

Monday, June 11, 2012

Can we compare 2012's 3D movies to early (2D) Technicolor classics?


Over the weekend I bought the Blu Ray for the gorgeous film The Red Shoes. Since its restoration in 2009, it has grown in its reputation amongst cinephiles, so the movie's remembered as a Technicolor gem. The colour used is painterly in tone, with vibrant reds that seem to pirouette off the screen. Glorious hues and fluid movement in a film like The Red Shoes remind us that 3D isn't needed to make movies seem 'alive'.


I mention this, because regular reader Andy tipped us about a great Tumblr post written by Rian Johnson. The post is partially about the "polarised polemic" being used in the 3D "debate". Johnson's opinions are worth considering, because he's a good director and writer (he made indie-hit Brick, followed it up with the under-seen Brothers Bloom, and he's about to kick our asses with the upcoming Bruce Willis / Joseph Gordon-Levitt time-travel thriller, Looper). Anyway, Johnson suggests that we should frame the discussion on 3D by looking back in time at the development of... colour.


Johnson recalls that, in the early days of cinema, we were happy enough to see colour hand-painted onto black-and-white images. As time went on though, we ditched that particular technique, but we didn't ditch the intent it represented. We came up with new tools and better applications of the technique - like The Red Shoes' gorgeous usage of Technicolor - but we never forgot the core goal was to provide beautiful images in colour to rapt audiences. It took us until 2001 to finally get full control over the tone of a feature film, when The Coen Brothers unleashed the computer-assisted O Brother Where Art Thou. That movie will be long remembered for its stunning, autumnal, yellow glow:


The Tumblr post by Johnson starts pessimistically about the way we're collectively discussing 3D, but he ends his post with the optimism of a gleeful fan-boy. The reason for his newfound enthusiasm is the realisation that we've got a long way to go. If we can agree that, in principle, 3D is something that most people agree is visually arresting... then we're going to have a wild ride in the next few decades. Johnson's comparison to colour allows us to compare where we're at with our usage of 3D in 2012. He suggests we might be at a point where our 3D is as blunt as the hand-painted films of the early 20th Century. If that's true, then the next stage in the development for 3D is likely to be as ground-breaking a shift forward as the difference between the image of Charlie Chaplin above and those around it from The Red Shoes. To Johnson, this upcoming evolution seems like a reason to be darned excited about the future of 3D cinema. To us here at 3Defence, it just makes us glad we live in an age where we can have our cake and eat it too. We can watch Men In Black 3-D in the multiplexes, and then return home to Blu Ray images like this as well:


Just in case you missed it the first time, you should read Johnson's full post here: http://rcjohnso.tumblr.com/post/24693276556/some-thoughts-on-3d

Monday, April 30, 2012

China and its requited love for Titanic 3D


April's nearly over, so it seems appropriate to look back at its biggest 3D movie: Titanic 3D. The Western film critic community were gentle on the release, some going so far as to reconsider their opinions from 1997. The box office grosses State-side were OK enough, but they didn't reflect the massive amount of work that Cameron and his team went through to convert the 2D film to 3D. In my opinion, it's the best conversion we've yet seen. The real news though? Nope, not that film critics were once again embracing a film they were once embarrassed about. Nor was it that the 3D was tasteful and well executed. No, the real news on this film's re-release is based far away in... China.


Titanic's 3D re-release gave the film one last amazing box-office accomplishment: its launch in April became the highest grossing opening weekend ever to hit China. Ever. It made more there in one weekend than it has in the entirety of its US release to date (over several weeks of playing in American theatres). It made $67 million in one weekend, and a week later has now doubled that figure to an extraordinary $127 million. It will continue to gross more, well into May. The Wall Street Journal picked up on this and ran a brief post on it:


I'm not satisfied with their theories though. To summarise, the 'Journal suggest that Titanic's rejuvenated popularity could be due to its narrative's links to traditional Chinese folklore, and it could also be because it adds a fantasy romance into the middle of a drama about the divide between the upper and lower classes. I think they could have gone further with their theories though, so let's play some out. For one thing: it's in 3D. The previous record holder of the Opening Weekend box-office gross record was... Transformers: The Dark Side Of The Moon. That film was another epic ode to mass destruction, also lensed and distributed in 3D. Before that? The previous record was Avatar, still another epic ode to mass destruction, also lensed and distributed in 3D, and to date (I think) the highest grossing film of all time in the Chinese market. Sensing a trend here?


So. Why have three, 3D, butt-numbingly-long action films, made by two alpha male directors.. reaped in around half a billion dollars in China in 3 years? The most obvious answer is that, well, multiplexes exist there now. Huge screens, dozens of theatres in one place, hundreds of rows, all kitted out with 3D projectors. In fact, China has the second most 3D screens of any nation on the globe, and there's clearly a market there, just itching for a chance to put on their glasses. It's impossible (well, rather hard) to pirate 3D the experience of a sold-out theatre when the film's also distributed in 3D. I'd wager that the audience is there in general for any 3D film, provided it's a guaranteed spectacle. The spectacle had best be on a gigantic scale though, and preferably as close to a theme-park ride as cinematically possible. In fact, if you could just make a theme-park based on the film, that'd be ideal.


Titanic itself though, is special. I wonder if the theories on its Chinese popularity could be taken further. The film's set at the end of an era; one where stuffy colonialism is slowly being overtaken by vibrant upstarts. It's a period of time where bizarre traditions are being questioned; where the concept of female norms are being outright overthrown; and the concept of a classless society is almost within reach. Of course, at the same time, characters like Billy Zane's Cal are on the verge of busting into the mega-rich billionaire statuses enjoyed by many in the boom times of the 1920s. Titanic represents a time where the invention of new technologies made global travel possible and conceivable for the masses. I don't think it's outrageous to suggest there are more than a few parallels between China in 2012 and Britain in 1912.


There's one more idea I'd like to suggest, and it's a touch more controversial than the previous ones. I wonder if the role of 'authority' in Titanic and Avatar lend themselves to an overwhelmingly responsive Chinese audience. The characters who are 'in charge' in both films are really interesting. They're portrayed as well-meaning, deeply concerned for the well-being of their people, they're true to their belief structures, and they stand by their moral codes. They are, however, eventually shown to be unable to bend the populace to their will. Their usage of powerful, modern, technology is not enough to control and calm the masses. Deep down, I suspect all people feel these views. I wonder if Titanic's popularity is really because it's a well-made spectacle that uses a history lesson to show 'authority figures' can be wrong sometimes... despite their best intentions.