Showing posts with label James Cameron. Show all posts
Showing posts with label James Cameron. Show all posts

Sunday, July 7, 2013

The BBC, In 2D

We don't talk about 3D TV much on this site, because we're technically a site about 3D Film. This week though, serious news broke that might very well have an impact on the future of both the cinematic medium and its televised equivalent. So, we interrupt usual film-based discussion to take a brief look into 3D TV and its - now somewhat perilous - future.

Post-Avatar, it seemed that movie theaters were guaranteed 3D movie-going successes. All eyes (literally) turned towards the home theater industry, to see whether TVs would be able to catch up. In the short-term at least, the holy grail was to get Avatar 3D into living rooms as soon as humanly possible. A deal was struck so that copies of Avatar would be shipped with a particular brand of TV. Other TV manufacturers were stuck hawking Cloudy With A Chance Of Meatballs and a few made-for-Blu efforts.


The thing the TV industry neglected to mention was that you'd only get a couple of 3D glasses with your $3500 telly. And each additional pair of glasses would cost $100. Given that the nuclear-family is usually a home theatre system's target demographic, the limited number of 3D glasses pretty much doomed 3D TV from the outset. Mum and Dad could watch in 3D, while the kids watched blurry outlines. At least, this might be the case until someone eventually forked out for a few extra pairs of glasses on EBay.

The price of 3D glasses on EBay, July 2013

At first, there wasn't much in the way of content for 3D-capable television. Eventually this changed though, and 3D Blu-rays began to be released same day-and-date with their 2D brethren. Prominent 3D Blu-ray content like Prometheus and The Avengers shifted many thousands of units, and broke records for their market share of 'High Def' content vs 'Standard Def' mediums like DVDs offered in the past. If you consume content via Blu-ray, these days it's possible to build a library of a few dozen 3D titles (including a few X-rated titles too...)

Eventually, TV caught up too. ESPN and the BBC began providing programming that had been filmed natively in 3D. Viewers were able to see significant events such as Wimbledon championships, the 2010 FIFA World Cup and even Queen Elizabeth's Christmas message in 3D. ESPN's efforts were particularly noble, in that they offered a dedicated 24/7 3D channel. Sports were the most obvious type of programming to benefit from 3D; flattened 2D images cause issues for home viewers when you're trying to figure out if someone was off-side, or if a goal missed its posts by a few feet. For a time, things looked bright for 3D TV. 2011's Consumer Electronics Show (widely known as 'CES') prominently featured second-generation 3D TVs from major manufacturers, and even demonstrated a possible future of 'glasses-free' 3D. By 2012, there were 55 3D-only channels worldwide.


Just a year later though, 2012's CES big news story was... the absence of 3D TV. Much finger-pointing began. Some blamed the lack of quality content (there was content, but it couldn't stand toe-to-toe with the James Cameron Standard), others blamed glasses-dependent technology, and others blamed... the consumer's unforeseen unwillingness to upgrade their TVs. As the year wore on, it became clear that "3D-capable" was no longer a must-have selling point for a TV, and many manufacturer's marketing departments instead began to tout their TV's Wi-Fi capabilities and built-in web applications. By 2013, perhaps reading the tea leaves of customer desire, the industry considered "3D-capable" to be a mere checklist item; hastily written on the side of boxes, next to "2 HDMI ports" and "Batteries included with remote". 2013's CES featured 4K-quality TVs prominently instead, and paid nary a mention to 3D. 

This week, things really took a turn for the worst. After two years of its 'pilot project', the BBC announced it would wind down its 3D operations until 2016. For the time being, the Queen's next few Yuletide greetings will be back to normal old 2D. The head of the BBC's 3D programming described the viewing experience as "a hassly experience" but also hesitated to "call the whole 3D race." It's hard to say exactly why they've chosen 2016 as a date to revisit the 3D methods of broadcasting, but it's fair to assume that the number of 3D-capable televisions will have grown significantly by then. What will they watch in the meantime? That, it seems, is now down to Hollywood. ESPN is shutting down its 3D operations this year too, citing "low adoption" as their reasons. It all seems a bit chicken-and-the-egg; without an existing customer-base, we'll not get much more 3D TV content... and without any 3D TV content, there's unlikely to be much of a customer-base.


What's the solution then? Potentially, games consoles. The PlayStation 4 and the Xbox One get released this year, and both will sport Blu-ray drives. This is significant, because the previous Xbox iteration was limited to a standard-def disc drive, and this limited the potential for 3D content on it. Months out from the release of either console, both are setting pre-order records, and it seems likely that their successful launches will keep Blu-ray players in the living room for the rest of the decade. This is significant because, for now at least, there's not many other legitimate methods for watching a 3D film. iTunes and Netflix don't support 3D content, but these new games consoles' Blu-ray players will. If enough people can get acclimatised to seeing 3D content in the home, it's possible the likes of ESPN and the BBC will legitimately revise the viewing landscape in 2016. We may yet see the Queen in 3D once more, but we'd best hope that Microsoft and Sony succeed in their console launches this Christmas.

Saturday, January 19, 2013

How's The 3D In 'Life Of Pi'?


Background

Considered an 'unfilmable' book, Life Of Pi has been kicking around Hollywood for years. Despite being briefly in the hands of Shyamalan and Jeunet, the burden of adapting Yann Martel's award-winning novel eventually fell to Ang Lee. A proven master of visual effects in films like Crouching Tiger, Hidden Dragon and Hulk, Lee seemed a good fit for the material. Eyebrows were raised though, when Lee announced he would film in native 3D; the wider industry seemed to ask, "doesn't he have enough trouble with the tiger and the ocean?" If you're after more background info, check out this 3Defence piece from a couple of months ago.

Native 3D

Claudio Miranda and Ang Lee on the Life Of Pi shoot
Life Of Pi was shot using Alexa cameras on Fusion 3D rigs provided by the Cameron Pace Group (as in, James Cameron). In charge of the film's visuals was accomplished cinematographer Claudio Miranda, whose most recent film was the similarly stunning Tron: Legacy. Between these films, his prior work with David Fincher, and upcoming film Oblivion, Miranda is carving out a niche for himself as one of digital cinema's true pioneers. If you're interested, we recommend having a read of this article to read about the challenges Miranda faced, filming digital footage whilst being surrounded by water. The crew had to contend with very bright reflections, whilst always measuring how 'seasick' the audience might feel bobbing up and down along with Pi and his tiger, Richard Parker.

Does the 3D 'pop'?

Does it ever! Ang Lee was reportedly motivated to film in 3D because of the new cinematic language it offered him (and not motivated by financial necessity or 'fad' like frenzy). His choices in Life Of Pi reflect this desire to learn and to innovate. The most significant trick he deployed was to add subtle letter-boxing to shots, to allow elements to jump out of the frame without actually popping out of the screen itself. You can see this technique in use in this picture, where a fish tail briefly flashes outside of the black border. This approach drew gasps from the audience 3Defence saw the film with, perhaps because the integrity of the frame was not compromised, and yet the film seemed to defy dimensions with something still managing to break free of the frame.

How's the depth of the 3D?

Life of Pi runs the gamut of depth choices available to modern film-makers. Many scenes favour the 'deep focus' Lee applied to his 2003 film Hulk. Others seem to stretch out to an infinite horizon, the likes of which are impressionistic and - dare we say it - nigh on Kubrickian. Then there are Pi's flashback scenes, which are often shot with incredibly shallow focus, where an actor's close-up is visibly separated from a blurry background. On paper, these stylistic choices may seem a hodgepodge of disparate ideas, but their varied usage in the film's extended opening sequence helps establish visual cues that later create a sort of short-hand that Lee can use to ease his audience into a narrative that jumps around between decades, multiple actors playing the same part, and various changes in scenery too. In short, Lee didn't just shoot in 3D to learn to speak its 'language'; he clearly shot this way so he'd later be able to teach the language.

Did it make sense to film in 3D?

That depends who you talk to. One imagines the crew on Life of Pi dreaded the complications of real tigers, over-bright sets filled with water, and child actors; they didn't need 3D bringing an extra headache to their shoot. Creatively, it makes sense to use every visual trick you can muster when telling a tale which overtly demands your suspension of disbelief in its own narrative. Finally, from a business perspective, the film was always likely to do well in the wider Asian market, where 3D cinema has been doing particularly great business for years, so it makes sense that the film's producers would chase a few extra dollars this way.

If we had to archive one version, should we save the 3D or the 2D?

The 3D version, without a doubt. Life of Pi joins the likes of Hugo and Avatar as an Oscar-nominated triumph that is a superior experience when watched with glasses on. Ang Lee abides by rules set by James Cameron: night-time scenes must have a dedicated light source (bio-luminescence is used here too), editing is allowed to be abrupt if quick-fire shots aren't "overtly 3D", and massive action (like Pi's shipwreck) ought to be framed with a human in the foreground to give us an easy sense of scale. It's clear to the audience that each shot's usage of 3D effects have been clearly thought out, and designed with purpose by master craftspeople.

Roger Ebert, notorious naysayer about 3D technology, has this to say: "What astonishes me is how much I love the use of 3-D in Life of Pi. I've never seen the medium better employed, not even in Avatar, and although I continue to have doubts about it in general, Lee never uses it for surprises or sensations, but only to deepen the film's sense of places and events"

The film itself

The one flaw most bring up with Life of Pi is its extended opening sequence, which deals exclusively with characters who, by and large, disappear from the narrative from Act 2 onwards. Many misread this as a 'waste of time'. The story itself is fiendishly difficult, in that grief plays a large part in the wider tale, and for that grief to seem palpable we must be shown how good things were before they got really, really, bad. Luckily, Ang Lee coaxes great work from his child actors and shoots these scenes with a warmth and sure-footedness that makes the shock of being stranded at sea that bit more effective. We at 3Defence didn't mind the pace of the film one bit - as an epic piece of cinema that traverses continents, it is a worthy Awards-season contender from 2012.

Monday, April 30, 2012

China and its requited love for Titanic 3D


April's nearly over, so it seems appropriate to look back at its biggest 3D movie: Titanic 3D. The Western film critic community were gentle on the release, some going so far as to reconsider their opinions from 1997. The box office grosses State-side were OK enough, but they didn't reflect the massive amount of work that Cameron and his team went through to convert the 2D film to 3D. In my opinion, it's the best conversion we've yet seen. The real news though? Nope, not that film critics were once again embracing a film they were once embarrassed about. Nor was it that the 3D was tasteful and well executed. No, the real news on this film's re-release is based far away in... China.


Titanic's 3D re-release gave the film one last amazing box-office accomplishment: its launch in April became the highest grossing opening weekend ever to hit China. Ever. It made more there in one weekend than it has in the entirety of its US release to date (over several weeks of playing in American theatres). It made $67 million in one weekend, and a week later has now doubled that figure to an extraordinary $127 million. It will continue to gross more, well into May. The Wall Street Journal picked up on this and ran a brief post on it:


I'm not satisfied with their theories though. To summarise, the 'Journal suggest that Titanic's rejuvenated popularity could be due to its narrative's links to traditional Chinese folklore, and it could also be because it adds a fantasy romance into the middle of a drama about the divide between the upper and lower classes. I think they could have gone further with their theories though, so let's play some out. For one thing: it's in 3D. The previous record holder of the Opening Weekend box-office gross record was... Transformers: The Dark Side Of The Moon. That film was another epic ode to mass destruction, also lensed and distributed in 3D. Before that? The previous record was Avatar, still another epic ode to mass destruction, also lensed and distributed in 3D, and to date (I think) the highest grossing film of all time in the Chinese market. Sensing a trend here?


So. Why have three, 3D, butt-numbingly-long action films, made by two alpha male directors.. reaped in around half a billion dollars in China in 3 years? The most obvious answer is that, well, multiplexes exist there now. Huge screens, dozens of theatres in one place, hundreds of rows, all kitted out with 3D projectors. In fact, China has the second most 3D screens of any nation on the globe, and there's clearly a market there, just itching for a chance to put on their glasses. It's impossible (well, rather hard) to pirate 3D the experience of a sold-out theatre when the film's also distributed in 3D. I'd wager that the audience is there in general for any 3D film, provided it's a guaranteed spectacle. The spectacle had best be on a gigantic scale though, and preferably as close to a theme-park ride as cinematically possible. In fact, if you could just make a theme-park based on the film, that'd be ideal.


Titanic itself though, is special. I wonder if the theories on its Chinese popularity could be taken further. The film's set at the end of an era; one where stuffy colonialism is slowly being overtaken by vibrant upstarts. It's a period of time where bizarre traditions are being questioned; where the concept of female norms are being outright overthrown; and the concept of a classless society is almost within reach. Of course, at the same time, characters like Billy Zane's Cal are on the verge of busting into the mega-rich billionaire statuses enjoyed by many in the boom times of the 1920s. Titanic represents a time where the invention of new technologies made global travel possible and conceivable for the masses. I don't think it's outrageous to suggest there are more than a few parallels between China in 2012 and Britain in 1912.


There's one more idea I'd like to suggest, and it's a touch more controversial than the previous ones. I wonder if the role of 'authority' in Titanic and Avatar lend themselves to an overwhelmingly responsive Chinese audience. The characters who are 'in charge' in both films are really interesting. They're portrayed as well-meaning, deeply concerned for the well-being of their people, they're true to their belief structures, and they stand by their moral codes. They are, however, eventually shown to be unable to bend the populace to their will. Their usage of powerful, modern, technology is not enough to control and calm the masses. Deep down, I suspect all people feel these views. I wonder if Titanic's popularity is really because it's a well-made spectacle that uses a history lesson to show 'authority figures' can be wrong sometimes... despite their best intentions.

Saturday, April 28, 2012

Frame rates - framing the debate

The debate about cinematic frame rates has heated up again this week, thanks to the upcoming release of The Hobbit: An Unexpected Subtitle Adventure. Peter Jackson's been filming it (in native 3D) at 48 frames per second, and Warner Brothers intend to distribute it in this format too. For those of you who don't know, movies have been screened at 24 frames per second for much of the last century. So when The Hobbit finally hits, it's going to fundamentally re-adjust how our eyes interpret what a 3D film is. It's a change I'll be talking a lot about here at 3Defence in 2012.

Let's not get ahead of ourselves, but we've been given a fantastic sneak peek at the future today, by Harry Knowles of Ain't It Cool News. He's been branching out into video-based content recently, and today his YouTube series hit a high watermark. Episode IV in the series (ha) sees Knowles interview special-effects guru Douglas Trumbull. This is important for the frame-rate debate, because there's no more of an authoritative source on the matter than Trumbull. In the clip below he discusses his past experiments with frame-rate alterations and where he sees us headed in the not-too-distant future. Of course, 3D comes up a lot too:


It's exciting to hear smart people debating a topic that, essentially, boils down to two questions:
  1. How can we give people a better quality experience in a theatre?
  2. How can we make 3D easier on the eye?
Trumbull, as he has been for decades now, looks further afield than those questions though, asking also "how can we improve brightness to an acceptable level?" and "can we do this without causing too much burden for the new owners of expensive digital projectors?" It would seem motion-blur could conceivably be removed entirely from the 3D cinema-going experience in only a few years' time.


Back in 2012 though, there's been a lot of negativity dished out to Warner Brothers and Peter Jackson this week. They unveiled footage of The Hobbit at 48 frames per second to a room full of people who took to Twitter lambasting its 'made for daytime TV' aesthetic. Their basic argument is that the clips shown were too smooth. We're used to a certain amount of stutter and jutter in action scenes, and I wager they were deeply shocked by its removal. Perhaps because of TV's patchy history with (sometimes) overly smooth movement, it may have given the audience the impression the film looked cheaper than its multi-gazillion dollar budget truly is. Jackson has since had to defend the work publicly, and you can read what he has to say on the matter here. To me at least, the arguments against his views haven't seemed all that well articulated yet. I'm inclined to give him the benefit of the doubt for now, bearing in mind he's a Best Director Oscar winner; made about 3 billion dollars with the Lord of the Rings series; helped bring Spielberg onboard to make his first mo-cap'd 3D film; and owns the world's best visual effects studio. Read the article to make up your mind on the matter.

If you're feeling apathetic on the issue (e.g.: "movies have been fine by me for 100 years, people need to focus on telling good stories for me to be happy"), perhaps I can persuade you to view this wonderful comparison tool. It clearly shows the bluriness we tolerate when we view cinema at 24 frames per second, and hints at what we might be in for in December when Jackson and his crew release The Hobbit:

The difference will be even more remarkable if James Cameron does push ahead and releases Avatar 2 at 60 frames per second: 

Kids, we're in for a wild ride in the next few years. Buckle up.