Showing posts with label Pacific Rim 3D. Show all posts
Showing posts with label Pacific Rim 3D. Show all posts

Saturday, September 14, 2013

China's Love For 3D Kaiju, One-Eyed Monsters, And Stereo Raptors

As we enter a new season of movie-going, the Chinese box-office continues to buck worldwide trends in 3D movie attendance. A month ago, the industry had written off Pacific Rim as a well-intentioned exercise in geek-pandering. Jurassic Park 3D had proved that audiences were never going to go crazy for 3D re-releases. Monsters University was a middling Pixar effort. Midway through September though, China has re-written the history books for all three films, and again challenged expectations of the global audience for 3D.


Pacific Rim's experience was the most startling for the industry: a gigantic movie in every sense of the word, it was always destined to do earn more "internationally" than "domestically". It's reasonably common for big Hollywood action pictures to earn 60% of their total gross in the wider worldwide marketplace, and the other 40% or so of their gross comes from the avidly movie-going State-side domestic audience. What no-one expected to happen this year though? A case where a Hollywood tentpole earned less in the USA than it earned in China. At the time of writing, Pacific Rim has just pipped over the $100 million mark in the US... and in the People's Republic it has earned $111 million, with more on the way. In fact, Pacific Rim's opening weekend  was Warner Brothers' highest ever.


So, why did China go ga-ga for Pacific Rim? For one thing, the Guillermo Del Toro picture feels tailor-made for a global audience; it doesn't feel like an American-flag waving sci-fi pic in the vein of Transformers, and it certainly avoided the New York-set locations that giant monsters like King Kong, Cloverfield and 1998's Godzilla have already ravaged. In fact, Pacific Rim's largest fight scenes were set in Hong Kong, and that surely played a part in the Chinese audience's affection for the film.


Of course, the other thing Pacific Rim had going for it was Rinko Kikuchi playing a pivotal starring role. While she's not Chinese, she is an Asian woman cast as the main character in a film that would ordinarily been stacked full of Ben Affleck / Bruce Willis / Liv Tyler types. There is no doubt that this helped sell Pacific Rim as a 'different' feeling blockbuster. And if 2013's box-office grosses are anything to go by, people are actively avoiding anything that feels too 'samesy' these days. That's true no matter what country you live in. Worldwide audiences have passed on RIPD, partly because it felt too similar to Men In Black. Many avoided The Lone Ranger on the basis that it was Johnny Depp doing his usual schtick. Pacific Rim, to Western audiences at least, might well have seemed like more of the Godzilla / King Kong gimmickery they're accustomed to. But to China, it felt sufficiently unique to justify a near-stampede through their multiplex turnstiles.


That 'special difference', from their perspective? 3D, and some stunning CGI. China's certainly seen its fair share of kaiju films (which are historically more of a Japanese cinematic phenomenon), but there's never been one this expensive. There's a saying that you've gotta spend money to make money, and Pacific Rim's Chinese box-office grosses prove there's still some truth to that expression. Audiences there determined they weren't going to watch this on a pirated VCD or DVD: Pacific Rim in 3D was a family event that had to be experienced on the big-screen. Certainly the Del Toro film's outstanding performance proves that Chinese movie-goers still think that 3D elevates a film to 'event status', provided the film's content matches their tastes. On the basis of Pacific Rim's performance, you can expect to see fewer big-budget cowboy films in the next decade, and a much larger number of 3D monster films set in China!


Speaking of 3D monster films... Jurassic Park 3D has exceeded all expectations in China. Its opening day was the fourth highest of the year (trailing only the 3D films Man Of Steel, Pacific Rim and the 2D Furious 6). The 20 year old movie has now ruled the Chinese box-office two weeks in a row. So, why the love for Jurassic Park? In the West, Jurassic Park 3D's middling success was considered by most to be fuelled by a general nostalgia for the film. It's a beloved classic these days, regardless of its flaws, and the re-release was generally well-received by Western media. In 1993, Western audiences were watching the film repeatedly, while China's movie theatres missed out on the Spielberg dino-pic entirely. There was no doubt a pent-up and long-held desire by many Chinese to see the film on the big-screen for the first time. Still, that doesn't explain why the film gripped their box-office for a fortnight. Hollywood explanation? Again, China's apparent love of 3D movie-going. It costs roughly $20 million to post-convert a 2D classic film to 3D, but given that China alone has earned Jurassic Park 3D $50 million+  (with more to come) then it's safe to expect more 3D re-releases that are targeted specifically for the Chinese market's tastes. Don't expect to see Saving Private Ryan 3D any time soon, but we at 3Defence wouldn't be surprised if we see a Jaws 3D conversion released soon!


And Monsters University 3D? Why does that warrant a mention? Well, in comparison to some of Pixar's efforts in China, the Billy Crystal-voiced effort absolutely dominated the box-office. It smashed the record for a highest grossing single-day of an animated film in Hong Kong, beating the tallies of several other 3D films, including Pixar's own Toy Story 3. In mainland China too, the film is on its way to surpassing Toy Story 3's grosses, to become Pixar's most successful film ever there. Traditionally, Pixar films have underperformed in China, especially when compared to their counterparts like Dreamworks or Blue Sky Studios. Most marketing in the country is handled by the same two firms, so advertising is usually not blamed for this phenomenon. Rather, the studio's films - that often praise rebellious and forward-thinking anti-hero figures - are considered the reason Chinese audiences don't gravitate towards Pixar films. Brave, Pixar's first film about a woman, was criticised there for being "too American", despite being set in Scotland and starring Billy Connolly! So why would Monsters University - set in a very American campus, rampant with variants of beer pong and college frat-boy hijinks - not suffer the same fate? Could we attribute that to a continued desire to see 3D films? Or is it just that Monsters Inc. was an already established brand in the country? It's hard to say. In any case, the prequel's performance this year is noteworthy, if only because the film itself is regarded much worse by Western critics than films like Brave and Up. If the next Pixar film outpaces Monsters' performance, then we'll know for sure that 3D is continuing to drive the Chinese box-office.

Monday, July 15, 2013

How's the 3D in Pacific Rim?


Background:

Pacific Rim is Guillermo Del Toro's first film in 5 years. Much ink has already been spilled about his near-misses directing The Hobbit film trilogy and the potential James Cameron / Tom Cruise adaptation of At The Mountains Of Madness. Thwarted project after thwarted project, it seemed Del Toro just couldn't catch a break. Luckily, the big man had a big plan: direct a big film about big robots fighting big monsters. For all Pacific Rim's high-minded intentions, the movie's essentially Del Toro's love letter to the likes of Godzilla vs Mechagodzilla; his long-simmering kaiju vs mecha tale. So, how'd he fare? Was his 'boyhood dream' picture better than Peter Jackson's King Kong, or Spielberg's Jurassic Park? More pressingly for 3Defence, is its 3D any good?

Post-Converted 3D:

For a long time, Del Toro voiced a hedged opinion towards adding 3D to his films. In pre-production for his version of The Hobbit he started with a firm "NO" and ended with a potential 'maybe'. Likewise, in Pacific Rim's pre-production, he originally stated "I didn't want to make the movie 3D because when you have things that big… the thing that happens naturally, you’re looking at two buildings lets say at 300 feet [away], if you move there is no parallax." Later in the piece though, we eventually learned the film would be post-converted into 3D by ILM (who composited their own CGI shots) and Stereo D. The latter has been busy this Northern-hemisphere Summer, with Iron Man 3, Star Trek: Into Darkness, Jurassic Park 3D and many more titles on the way.


Pacific Rim was lensed by Del Toro regular cinematographer, the Oscar-winning (and similarly-named) Guillermo Navarro. The pair have had a long-standing relationship that has provided audiences with some of cinema's most enduring images. 3Defence is glad to see any work by Navarro on the big screen, and we were interested in seeing his first 3D film, regardless of how it came to get there. In the shooting of Pacific Rim, Navarro reluctantly shot digitally for the first time. He's been a celluloid hold-out, and his departure from 35mm is significant. The pair of Guillermo's shot using Steadicam-rigged 15 RED EPIC cameras, and they took advantage of that camera's colour-saturation to produce the images that Stereo D and ILM later post-converted. Apparently Del Toro then asked for an unusually long post-conversion period, so he could personally supervise the shots and get them looking as great as possible.

Does Pacific Rim's 3D 'pop'?

Frequently. Very early on, a fish swims out in front of the audience. It's one of those moments where kids and young-at-heart adults alike reach out to 'touch' a 3D creation. The effect is Del Toro's open invitation into his futuristic world. This is one of those 3D films you want to bring youngsters to, because they'll appreciate the pure visual magic on offer. Aside from fish, you'll see swords, sparks, dust, ash, snow, rain, fire, steam, tentacles and rockets breaking the 'fifth wall' of the screen. It's a loud-and-proud 3D that is refreshing to see embraced in blockbuster fare.

How's the depth of the 3D?

Kaiju have historically hated bridges
3D at the size of Pacific Rim's kaiju can sometimes leave us feeling like an image is oddly '2D'. To counteract this sensation, Del Toro usually places a dozen human-sized objects around the jaegers: helicopters dwarfed by the structures, a giant hand picking up a fishing trawler, or - more impressively - an oil tanker used as a baseball bat. So the 3D-added 'depth' is a sleight of hand. Just like the man-in-suit monster movies of old, your eye will be aware of a monster's size purely by what is small around it. Still, we've come a long way...


Did it make sense to add 3D to Pacific Rim?

This is where the wheels come off the giant robot-carried wagon. Pacific Rim features a couple of daylight moments in the jaegers, but the vast majority of the fight scenes are either set at night in the rain, or they're set in the Mariana Trench. Readers of 3Defence know the drill, but in case you're a newbie let's spell it out again: 3D (with glasses) usually makes the projected image darker. So, if a 3D film's set largely at night, the darkness gets really dark, and there's a possibility audiences will suffer some eye strain. 

Even in 2D, as a GIF, it's hard to make out what's happening here

Presumably Del Toro set Pacific Rim at night to save money in his effects budget. It's easier to fudge CGI if effects are obscured by noise-elements like rain, and artists can round off dodgy corners by cranking up the shadows. As far as 3D goes, Del Toro achieved a 'brightness compromise' by setting much of the nocturnal action scenes amid the bright neon lights of Hong Kong. He went above and beyond in other areas to add light to the frame too: there's approximately two million shots of holograms in Pacific Rim, and there's a lot of brightly-lit fire, lava, steam and sparks to compensate for the evils of wearing glasses in the cinema.

The film itself

A stunning character-focused flashback
It's a hoot. A good-natured, well-intentioned lark of a film that has moments of subtlety and warmth amongst a whole lot of monster vs robot carnage. It's hard to take seriously, but it's very easy to take as a jolt of big-budget Summer blockbuster fun. As per usual for 2013's tent-pole flicks, the third-act is a nonsensical race to the finish line, without much in the way of surprises or meaningful character development. We only mention it because, like Iron Man 3 and Man Of Steel before it, Pacific Rim gives you a great Act 1 and 2 before clobbering its way to the end credits in Act 3. Hopefully Hollywood will learn from this Summer's successes and mistakes. In the meantime, Pacific Rim is your most sure-fire ticket of fun right now.

If we had to archive one version, should we save the 2D or the 3D?

This is a hard call. Pacific Rim's post-conversion was a great job. Stereo D and ILM exceeded their mandate by a kaiju-sized mile. Their work added visual depth that was thematically appropriate to the film, and added to the experience of watching it. Del Toro wasn't afraid to embrace the hokey aspects of 'fifth wall' breaking 3D either, and that also seemed appropriate given the fantastical nature of the film's visuals. But. Whoever it was in the studio that demanded Pacific Rim be converted into 3D should have been told "sure, if we get a few extra million to change the script to be set at day time." 3Defence can't abide a 3D film this aesthetically noisy (seriously, there's not a frame without sparks or rain) set at night, especially if there are hard-to-comprehend CGI creations running amock. Pacific Rim is a feast for the eyes, and you should see it in 2D, with as few layers as possible between you and Guillermo Del Toro's marvellous creations.