Today Warner Brothers released the first trailer for their upcoming epic The Hobbit: The Desolation of Smaug. It's filled with dramatic wide-angle shots and sword-bearing creatures leaping towards the camera. Even when viewed on YouTube, the footage looks devoid of motion-blur, very much like the 48fps HFR version will in theatres. Check out the trailer below:
What do you make of the trailer? Are you excited to see an explosion of butterflies in 3D, or a waterfall scene at twice the frame rate of any waterfalls from the original trilogy? You'll be able to see the trailer in 24fps 3D this Friday, as it's likely attached to most Man Of Steel 3D prints.
Showing posts with label 24fps. Show all posts
Showing posts with label 24fps. Show all posts
Tuesday, June 11, 2013
Wednesday, April 24, 2013
How's the 3D in 'Oz The Great And Powerful'?
Background
Oz The Great And Powerful is Sam Raimi's first 3D movie. Having licked the wounds of Spider-Man 3, Oz marks Raimi's return to the land of gigantic budgets, tons of CGI and 'franchise friendly' material. Optimists viewed the release of Oz as an opportunity for L. Frank Baum's classic novels to be visualised in the modern age, leading to a series worthy of their reputation as American Mythology. Cynics viewed the film's existence as a greedy crash-grab by Disney, fuelled by the phenomenal +$1billion box-office success of Tim Burton's Alice In Wonderland. Meanwhile, others fretted that the 1939 classic Wizard Of Oz was just as fresh today as it was then and, frankly, didn't-need-a-prequel-thank-you-very-much. So... having set the scene for audience expectations, let's dive into the 3D of Oz The Great And Powerful!
Native 3D


Does the 3D 'pop'?
Some reviewers of Oz complained the film-makers tended to throw things at the audience more than they'd have liked. Others appreciated the gimmicks, with Time magazine saying, "the 3D effects are plentiful — hats, lions and baboons jump off the screen and into your lap." Tonally, the film sets the stage well for this effect; it's a film about a wannabe magician who is desperate for gratification, and will resort at razzle-dazzle sleights of hand to affect a sense of wonder from his audience. Is this the first 3D film to be thematically ironic in its overt usage of 'shock and awe' 3D techniques? Is Sam Raimi implying he sympathises with the pretend-Wizard's plight; having to conjure effects out of thin air that rival those of his Houdini-like heroes? So, yes, the 3D pops. Frequently. This is done sometimes by using faux frames that are then busted out of (sort of like the fish in Life Of Pi) and with others it's done using a true stereoscopic effect that reaches beyond the confides of the screen. These effects suffer no lack of clarity, so they clearly made good usage of the Red Epic camera's amazing resolution, which apparently allows the effects team to enlarge footage 50% or so without any signs of degradation.How's the depth of the 3D?
Interestingly, these thematic and visual considerations often don't reach much farther than the foreground. The background of Oz seems to feel... static. It's as if the effects and action are so startlingly in-your-face that the designers of the film decided to just paint the background in. That may well have been Raimi's intention. Notice how the 1939 film used stationary matte paintings to make the studio-shot background stretch into nothingness, and how Raimi has replicated that feel in his 2013 version. The Hollywood Reporter astutely pointed out "As professional and accomplished as the effects appear in 3D, however, there is something almost cartoon-like about most of the scenery and backdrops, which are mostly placid and benign rather than spooky or threatening." In sum, there's nothing particularly noteworthy about the usage of depth in this film.Did it make sense to film in 3D?
It is historically 3Defence's strong view that 3D is projected better when it features bright colours and light. We've seen it time and again - modern 3D effects that are remembered are the ones that are shot in daylight, or have a brilliant illumination in their night-time scenes. It's not that 3D can't be shot subtly, it's just that it's much more reliably impressive (and requires less planning ahead of time) if you go for the Whiter Whites Brighter Colours approach. Now, think of the key things to do with Wizard of Oz folklore: "the yellow brick road", "the Emerald City", "the green Wicked Witch", "the horse of many colours", "Munchkinland"... we'll let you be the judge if it made sense to film in 3D.If we had to archive one version, should we save the 3D or the 2D?
Save the 2D! This is a gorgeous film, and deserves to be seen as its maker, perhaps unwittingly, intended: fully aware of its soundstage-filmed confines, over-saturated in colour, over-acted, and over-blown without needing glasses as an intermediary. It's worth noting too that Oz The Great And Powerful might have been a better candidate to debut 48fps out on the world. Oz's staged feeling (or-might-it-all-be-a-dream) would have lessened the artificial feeling some felt from watching The Hobbit in that format, and it would certainly have done a lot to reduce motion-blur. Oz suffers from 3D-worsened blur worse than any film in recent memory. Sam Raimi's camera is too wild and active for your eyes to keep up with when they're splitting the difference of 24 frames per second. Unconstrained by budget, like Peter Jackson before him, he crams the foreground of every frame with CGI beasties and beauties that your eyes are frequently overwhelmed. In 2D, this film would be an absolute joy.The film itself
It's fun. It's a true return to form for Sam Raimi, who's proven recently he can still direct horror with the best of them, and now that he can still create big-screen spectacle worth seeing. Spider-Man 3 is a distant memory, thanks to the wonder of Oz. A shame then we weren't as big a fans of the 3D as we would have liked to be.
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To 3D or Not To 3D
Thursday, November 8, 2012
The Hobbit Frame Rate... Explained in FAQ Form
If you're reading this site, you're probably savvy enough to understand what it means to watch a film with a higher frame rate. If you're interested in a real discussion about the shift in projection technology represented by the first Hobbit (An Unexpected Subtitle Journey), then read our post on the matter. If, however, you want a corporate-styled explanation, then feel free to read the officially released briefing below (click the image to expand)
Saturday, April 28, 2012
Frame rates - framing the debate
The debate about cinematic frame rates has heated up again this week, thanks to the upcoming release of The Hobbit: An Unexpected Subtitle Adventure. Peter Jackson's been filming it (in native 3D) at 48 frames per second, and Warner Brothers intend to distribute it in this format too. For those of you who don't know, movies have been screened at 24 frames per second for much of the last century. So when The Hobbit finally hits, it's going to fundamentally re-adjust how our eyes interpret what a 3D film is. It's a change I'll be talking a lot about here at 3Defence in 2012.
Let's not get ahead of ourselves, but we've been given a fantastic sneak peek at the future today, by Harry Knowles of Ain't It Cool News. He's been branching out into video-based content recently, and today his YouTube series hit a high watermark. Episode IV in the series (ha) sees Knowles interview special-effects guru Douglas Trumbull. This is important for the frame-rate debate, because there's no more of an authoritative source on the matter than Trumbull. In the clip below he discusses his past experiments with frame-rate alterations and where he sees us headed in the not-too-distant future. Of course, 3D comes up a lot too:
Let's not get ahead of ourselves, but we've been given a fantastic sneak peek at the future today, by Harry Knowles of Ain't It Cool News. He's been branching out into video-based content recently, and today his YouTube series hit a high watermark. Episode IV in the series (ha) sees Knowles interview special-effects guru Douglas Trumbull. This is important for the frame-rate debate, because there's no more of an authoritative source on the matter than Trumbull. In the clip below he discusses his past experiments with frame-rate alterations and where he sees us headed in the not-too-distant future. Of course, 3D comes up a lot too:
It's exciting to hear smart people debating a topic that, essentially, boils down to two questions:
Back in 2012 though, there's been a lot of negativity dished out to Warner Brothers and Peter Jackson this week. They unveiled footage of The Hobbit at 48 frames per second to a room full of people who took to Twitter lambasting its 'made for daytime TV' aesthetic. Their basic argument is that the clips shown were too smooth. We're used to a certain amount of stutter and jutter in action scenes, and I wager they were deeply shocked by its removal. Perhaps because of TV's patchy history with (sometimes) overly smooth movement, it may have given the audience the impression the film looked cheaper than its multi-gazillion dollar budget truly is. Jackson has since had to defend the work publicly, and you can read what he has to say on the matter here. To me at least, the arguments against his views haven't seemed all that well articulated yet. I'm inclined to give him the benefit of the doubt for now, bearing in mind he's a Best Director Oscar winner; made about 3 billion dollars with the Lord of the Rings series; helped bring Spielberg onboard to make his first mo-cap'd 3D film; and owns the world's best visual effects studio. Read the article to make up your mind on the matter.
If you're feeling apathetic on the issue (e.g.: "movies have been fine by me for 100 years, people need to focus on telling good stories for me to be happy"), perhaps I can persuade you to view this wonderful comparison tool. It clearly shows the bluriness we tolerate when we view cinema at 24 frames per second, and hints at what we might be in for in December when Jackson and his crew release The Hobbit:
- How can we give people a better quality experience in a theatre?
- How can we make 3D easier on the eye?
If you're feeling apathetic on the issue (e.g.: "movies have been fine by me for 100 years, people need to focus on telling good stories for me to be happy"), perhaps I can persuade you to view this wonderful comparison tool. It clearly shows the bluriness we tolerate when we view cinema at 24 frames per second, and hints at what we might be in for in December when Jackson and his crew release The Hobbit:
The difference will be even more remarkable if James Cameron does push ahead and releases Avatar 2 at 60 frames per second:
Kids, we're in for a wild ride in the next few years. Buckle up.
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