Friday, January 31, 2014

And the Oscar goes to... a 3D film?


This year's Awards Season is gearing up for its main event: the 86th Academy Awards. Many cinephiles justifiably find the concept of 'Awards Season' horrifying. They can validly cite examples through the years where Oscar was wrong  (My Fair Lady over Strangelove? Crash over Good Night and Good Luck? Shakespeare In Love being allowed in the same room as the first 20 minutes of Saving Private Ryan?) and they can cite many more examples where films "should at least have been nominated!" Thankfully, the Academy broadened the nomination pool after universal outcry at The Dark Knight's nomination snub in 2008, and that's alleviated those tensions a little. It means we get a more balanced summary of the year in cinema: edgier films get nominated (District 9, Amour), and broader-playing fare (Up, The Help) makes the cut as a nearer summary of what movie-goers... go to the movies for in the first place.

The Nominees

2013's nominees are typical of the post-Dark Knight era: a David O. Russell "actor's movie"; a film about American racial discrimination; a couple of films about elderly people; a movie about finding love in an unlikely place; a smattering of biopics and... a 3D film. Wait, what was that? A 3D film, nominated for Best Picture? You got it. Every year since 2008 there has been at least one 3D film nominated for Hollywood's biggest accolade. In 2009, there was Avatar and Up. In 2010, Pixar stayed the course with Toy Story 3. Scorsese's Hugo literally popped out of the screen in 2011. Life Of Pi followed in 2012, and now we have the big kahuna: Gravity. We'll get to Gravity's chances later though.


For now, let's discuss what this means for the acceptance of 3D in Hollywood and the 'mainstream'. Does it mean anything at all? Given the post-Dark Knight boom in Oscar nominations, it seems easy to discredit any significance a 3D-focused site like ours might impose. So, we've decided to go one further. Today we're going to look at broader trends within The Academy Awards for the nomination of 3D films in the modern age, to see if we can read the tea-leaves for Hollywood's true view on 3D movie-making.


Cinematography

From 1928 onwards, every Academy Award for Best Cinematography was given to a 2D movie. Depth was communicated with focus pulling, the mono illusion of parralax, or a savvy combination of both. Those two concepts were fundamental to how cinematography "worked". At least, that was how it "worked" until 2009. That year, Mauro Fiore took home an Oscar for his revolutionary work on the 3D film Avatar. Two years later (enough time for Hollywood to hastily revisit this whole 3D business) Robert Richardson deservedly earned his third Oscar for his stereo work on Hugo. The 85th Academy Awards officially made it a trend: Claudio Miranda and his team were rewarded for working with the ocean & kids & animals & 3D on Life Of Pi. And guess what? 2013's Best Cinematography Oscar has another 3D film nominated: Gravity. We'll find out how realistic Emmanuel Lubezki's chances are after the American Society of Cinematographers announce their Award for Outstanding Achievement later tonight.


Visual Effects

So, we've established there's a trend underway for 3D Best Picture nominees, and 3D Best Cinematography winners. What about any other categories? As it happens, 3Defence has done deeper digging to reveal other surprises. The Academy Award for Best Visual Effects has been inundated with 3D films. This isn't that surprising: visual effects are expensive, and 3D is where the money is these days. The exponential growth in this field is surprising though. In 2006, Superman Returns was the first (partial) 3D film to be nominated in the category, Avatar was the first to win, and then - like the cinematography field - two years later a veritable deluge arrived. 2010 had one 3D nominee (Alice In Wonderland), while 2011 saw a 3D winner (Hugo) and 2 nominees (Transformers 3, and Harry Potter 7.5). 2012 saw another 3D winner (Life Of Pi) and 3 nominees (The Hobbit 1/3, The Avengers 1, and Alien 0.5 Prometheus). 2013... 4 of the 5 nominees are 3D movies (The Hobbit 2/3, Iron Man 3, Star Trek 12 2, and of course, Gravity). While we're a wee way off from 2014's nominees, it's fair to assume that we'll see a similar ratio of nominees this year (likely contenders are The Planet of The Apes 8 2, The Hobbit 3/3, Maleficent and Transformers 4), and probably the following year too. 3D is here to stay in the visual effects category.

Animation

You'd imagine that, having exhausted the two most obviously 'visual' categories, we'd be done with the 3D-focused trend at the Oscars... but then you'd be forgetting Best Animated Feature. Guess what? Since 2008, 4 out of 5 Animated Feature winners were 3D films (WALL-E, Up, Toy Story 3 and Brave), and in addition to that, 10 of the nominees were 3D films too. It's a hard call who will win this year; will the 2D Miyazaki effort The Wind Rises reward the animation legend for his years of long-service, or will the Academy bow to the populist choice and reward the 3D hit musical Frozen? At this point we'd peg the chances for both at 50:50.


Other Technical Categories

Following on from these trends, 9 Oscars for 3D films have also been dealt out amongst the Production Design, Sound Editing, Sound Mixing, Original Score,  Costume Design, and Best Original Song categories. Notable absences can be found in the editing, hair & makeup, costume and two screenplay categories. It's possible Gravity will buck the trend for editing, and The Great Gatsby does the same for Costume Design, but we wouldn't recommend betting the house on either!


A 3D Film For Best Picture?

Which leads us back to Gravity's Best Picture nomination. Will it be the first 3D film to win the industry's most coveted of awards? It's got good chances. In its director, Alfonso Cuarón, the film has a 'career come-back' narrative that Academy voters love (his last film, Children Of Men, was well regarded critically, but poorly attended at the box-office). The film has the 'popular vote' sewn up, with wider audiences still paying millions to see it on the big-screen, despite it being 3+ months into its cinematic release. The Director's Guild of America gave its top honour to Cuarón, and the Producer's Guild gave a rare tie to Gravity and 12 Years A Slave. The scales are weighed in Gravity's favour, save for one thing: it's not got many actors in it. 22% of Academy voters are actors, and they have historically bestowed Best Picture awards out to, well, 'showy' films with large casts (see Crash, for example). It's certainly possible their enduring love for Sandra Bullock will help out Gravity's chances, but we at 3Defence would be weary of giving the film more than 60:40 odds to take out the Best Picture Oscar.


Still, the very fact this conversation is possible is amazing. Within a month's time, either 3D movie-making will either finally be legitimized, or we will have to wait for another year to have this debate all over again. No matter what happens, it's clear that - from Hollywood's perspective at least - 3D is here to stay. The movie industry's own voters are recognising the technical excellence being used to pull off stereo movies convincingly, and are rewarding their talented crew and studios accordingly. Fingers crossed Gravity helps break some more records on March 2nd!

Monday, October 14, 2013

How's The 3D In 'Gravity'?


Background:

The best 3D film of the year? Ordinarily conservative critics have fallen over themselves to proclaim Gravity a landmark cinematic event, ranking it amongst distinguished 3D peers like Avatar, Hugo and Life Of Pi. James Cameron, the king of commercially successful 3D films, told Variety "I think it's the best space photography ever done, I think it’s the best space film ever done, and it's the movie I've been hungry to see for an awful long time." Riding a wave of breathless hype, Gravity broke US October box-office records, and is fast becoming the 'word of mouth' hit of the year. So... does it live up to the praise? Is Gravity a ground-breaking achievement in 3D film-making?

Post-converted / Natively Rendered 3D:

Modern-day 3D films are produced through three broadly classifiable means; 'native 3D' (where the majority of the movie was shot with stereoscopically capable cameras that have two lenses to capture the information in 'true' 3D), 'post-converted 3D' (where the film was shot largely in 2D by a camera that had one lens, and then later converted into stereo by a company that separates out layers of the 2D footage digitally) or what we at 3Defence call 'rendered 3D'. Often the latter might be a film like Toy Story 3; a digital construction where animated characters exist inside a virtual environment that has mathematically accurate axes, horizons and depth. Wall-E or Up's 3D effects are not automated by any means, but their film-makers do have a geographical point of reference when applying stereo to their rendered footage. Pixar's reconstruction team re-made Finding Nemo 3D in this way, modifying source elements to render out to stereo footage in a way that made sense physically... but in actuality differed from its 2D predecessor. It's all a little bit confusing, and is not nearly as straight-forward as you'd think!


Anyway, that's a gigantic tangent, but we bring it up because Gravity defies classification. The very concept of "post" production is moot; nearly every shot is a 'special effect' stitched together by talented rotoscopers, artists and technicians. When you see a shot of George Clooney's face, it was shot in 'mono' using a 2D camera rig, then post-converted into 3D by Prime Focus World. Complicating definition though is that this face was then superimposed inside a digital spacesuit, which was then placed into a virtual environment, such as the Hubble telescope or the exterior of the ISS. The resulting face is thus just another layer of a natively rendered output. Closer to one of Pixar's rendered 3D films than the post-converted 3D of World War Z. As fiendishly complex as it is to explain this, it must have been doubly more so to actually film it! Gravity was originally due for a November 2012 release date, but the film was granted another half a year to get its effects 'just right', and we can safely say you won't believe your eyes.

The only comparison in modern cinema, as best as we know, is Avatar. While Avatar is famed for being a 'native 3D' film, and indeed much of it was filmed with real 3D cameras on real sound-stages with real humans, a large portion of that movie was rendered through Weta Digital's server farms, with animated characters interacting with filmed ones, creating an 'informed' 3D post-conversion. Gravity, it seems, was made with a similar approach. We can therefore label Gravity as something of a 3D anomaly; a post-converted / natively rendered 3D film.


Does the 3D 'pop'?

Despite the title, there sure are a lot of scenes set in a zero-gravity environment. The possibility of things floating out towards the audience is endless, and doubly so because Gravity is a largely digital creation. The only thing stopping this from happening ad nauseam is Oscar-nominated director Alfonso Cuarón's curative tastes. Negative parallax effects in Gravity are used sparingly, but when they are used they are at optimum points in the narrative, with a pre-determined purpose. Cuarón deploys such 'popping out at the audience' moments in the same way that a master roller-coaster designer might give their riders a brief moment of respite... before then flinging them into an unforeseen and terrifying corkscrew. In Gravity, these 3D effects are therefore used as some sort of appropriately inverse cliffhanger; a second or two of levity before a new and even more dire situation is revealed. The overt manipulation of the audience's emotions is stunning in its simplicity. Cuarón giveth and Cuarón taketh away our movie-going delight in a way that hasn't been seen since the heydays of Kubrick or Spielberg.


How's the depth of the 3D?

The great thing about space is that it's infinite. The terrifying thing about it is also... that it's infinite. From a cinematic perspective, we've never seen that scale conveyed before. We've all seen space-walks on-screen, but we've never felt like one wrong move by an astronaut might send our favourite character spinning into an endless purgatory of relentless high-speed rotation. Space has never been as dangerous as it is in Gravity. Very quickly, you learn to fear "the blind" that exists outside of Earth's orbit, where stars stretch out into a distant blanket of darkness. Of course, you'll also learn to fear what lurks within Earth's orbit, hurtling around the planet at many thousands of miles per hour, approaching far too rapidly from a distant horizon. And you'll appreciate too that a hasty descent to Earth could kill a rogue traveller in their spacesuit, as the continents of our world loom discomfortingly large. Ordinary "Sci-Fi" genre pictures usually rely on exposition to explain all this to their audience, but in Gravity these chilling facts are often conveyed visually; we innately understand the primal fear of our heroes plight, by layers of depth masterfully created by Cuarón and his cinematographer Emmanuel Lubezki.


Did it make sense to add 3D to Gravity?

In the '90s and early 2000s, directors were ramping up excitement levels by shaking the camera and rapidy cutting from one high octane shot to the next. Gravity proves that cinema is able to move beyond such gimmicks, with its long, steady, shots and fluid choreography. Perhaps it might not have seemed the 'perfect' candidate for 3D a few years ago, but coming at the end of a Hollywood blockbuster season stuffed to the gills of shaky-cam 3D epics, Gravity's deliberate pacing and meticulous camera-work seem positively inspired. 3Defence was reminded (as we learned from The Wizard Of Oz recently) that audience's eyes crave the ability to rove around a stereo frame. There is a noticeable feeling of "immersion" when we are allowed to choose what to focus on within a deep-focus shot. More than anything, Gravity showed us that a new language of film-making is possibly still to come for "the best" 3D experience. This is a modern medium that is still finding its feet, and Gravity can rightly be considered a new touchstone for future directors to build upon.

The film itself

Gravity, at the time of writing, has an average rating of 96% on Metacritic. That's not to say the film is "perfect", but it does mean that hardened reviewers are imploring their readers to see Gravity on the biggest screen possible, at their soonest convenience. If it's not clear already, we at 3Defence consider this more of a 'thrill ride' than a cerebral and thought-provoking epic. We don't mean to diminish Gravity's impact in saying that though. We just want to warn you that this has more in common with Sandra Bullock's Speed than it does with Cuarón's thinking-man's sci-fi epic Children Of Men. From our perspective, that's a good thing. Provided you go in with those expectations, you'll have a white-knuckle thrill-ride, the likes of which you can usually only find in a theme park.

If we had to archive one version, should we save the 2D or the 3D?

It's hard to know right now if the hype for this film will last into the next few decades or not. It's unlikely that people in 3013 will look back at Gravity in the same way as they do for 2001: A Space Odyssey or Voyage Dans La Lune. But as of this moment in time, Gravity is a monumental success as much because of its usage of 3D as its taught plot or excellent casting choices. The 3D version is the definitive version as best as we can see, and - if for no other reason than an eventual curio in the ongoing development of modern stereoscopic cinema - the 3D version of Gravity is the one we'd advocate be archived. It's hopefully going to show the way forward for other directors who will build on the lessons taught to them by Cuarón and his team. It certainly looks like another 3D film that will reap Oscars and Golden Globes come early 2014!

Sunday, September 29, 2013

How's The 3D In 'The Wizard Of Oz 3D'?

Background:

Ask anyone of Generation Y "what's the oldest film you've ever seen?" and there's a very good chance that (after some prodding) the answer is The Wizard Of Oz. The Victor Fleming film was released in 1939, with World War II a month away from breaking out in Europe. Bizarrely - considering its legacy nowadays - Oz was something of a commercial misfire for MGM at the time. One of the studio's most lavish and expensive productions, it took a few re-releases for The Wizard Of Oz to fully recoup its costs and, more importantly, to be seen by subsequent generations as a landmark event in cinema. The better part of a century later, Warner Brothers now owns the film's rights, and Dorothy's had more "special anniversary box-sets" released than 3Defence cares to count. Warners probably figured out that, after fans have already bought the film on VHS, DVD and Blu-Ray in 2009, they needed to do something particularly special this time around. So, for a limited time only, viewers get to see the film on IMAX screens around the world, in post-converted 3D. How'd they do with the stereo? Is this re-release worth the trip to the big screen?

Post-Converted 3D:

This is actually the second 3D trip to Oz viewers get this year; Sam Raimi's native-3D Oz The Great And Powerful underwhelmed us in April. The Wizard Of Oz is a different beast entirely, because it's the oldest live-action feature film to be converted into 3D. It's much older than the likes of Titanic 3D or Jurassic Park, which both benefited from being originally filmed with cutting-edge 1990s technology. Put simply, getting any version of Oz onto the big-screen in a format that discerning audiences would find tolerable is hard enough; and getting a 3D version looking good seems nigh-on impossible. So, let's take a moment to discuss the restoration of the film, and then we can take a closer look at the technical feat of the stereo-conversion.


Filmed with a mixture of three-strip Technicolor and sepia-toned black & white footage, The Wizard Of Oz conformed to the original Academy aspect ratio of 1.33:1 (aka "4:3"). This means it fits better on the screen of your square-looking 1990s CRT TV than it does to your rectangular 16:9 LED TV from the mid-2000s. Likewise, if you project it correctly on a modern-day big-screen, the film will leave vertical 'letter-boxing' lines to the left and right of the image. It's unusual for 3D films to deal with this framing, though we've seen varieties of the square look in Katy Perry's 3D backstage footage and the Raimi Oz film's opening sequence.


The aspect ratio's reasonably easy to accommodate though. The real challenge for any team restoring Wizard Of Oz is the Technicolor negatives. The version you're familiar with of the film is actually an amazing combination of three strips of differently coloured images, layered on top of one another to form an image that makes sense visually as 'realistic colour'. Most Wizard Of Oz re-releases to date have been restorations of that 'end product': the original combination print. What makes the 2013 restoration different though, is that the studio restored and scanned each of the original three colourized layers again (cyan, magenta and yellow) then combined them again into a fresh combination print. The restoration team had a further challenge too - some of these negatives had shrunk to different sizes from one another! What was once "35mm" film was now 34mm in some cases! The team had their work cut out for them. Because of such quirks in this process, you're effectively watching a different film than audiences did in 1939. You're watching a sharper image than the original audiences ever had the chance to; processing these images digitally allowed the restoration team to precisely align each layer on top of one another, and removed the chance of accidental blurring occurring if a strip of film was misaligned.


After months of work, Warner Brothers were able to give Prime Focus World a 4K print that looked more crisp and detailed than any print of the film to date. As the firm's CEO put it, "to be trusted with one of the best known films of all time – an important part of American popular culture – is truly humbling." One challenge unique to this conversion is the average length of each shot in the film; being a 1930s MGM musical, the cuts from one shot to another are purposeful and at a much slower pace than the rapid-fire edits of a modern-day musical like Les Misérables or Chicago. As a consequence, Prime Focus World had to be just as purposeful with how they chose to use 3D in a shot that might run upwards of 30 seconds, lest audience's eyes wander about the frame and find gaps or errors in the chosen stereo effects. All up, the conversion took around 16 months to complete, which possibly makes it the longest conversion in film history.


Does The Wizard Of Oz's 3D 'pop'?

Warner Brothers' Chief Preservation Officer, Ned Price said to Variety “I don’t like 3D unless it’s really good 3D ... so I was probably a good pick to rein in the people we worked with. They’re very good people over at Prime Focus but I think I kept them honest.” Needless to say, Price largely avoided having flying monkeys pop out of the screen, or fireballs thrown at the audience. The few elements of the film that extend towards the screen are usually associated with the Wicked Witch, whose angular nose, fingers and hat occasionally venture outwards. However, the film is largely free of any "gimmicky" popping effects, and the 3D effects used are as conservative as Price's tastes allowed.


How's the depth of the 3D?

Until now, the backgrounds of The Wizard Of Oz looked either like very obvious matte paintings, or they looked like giant hand-painted backdrops that had reasonably obvious lines to the floor. Children might not notice, but adults surely did. In the 3D conversion process, Prime Focus World had to choose whether they made the backdrop look more 'flat' or if they enhance the suggested depth within it. They chose the latter, so the rolling green hills of Oz now look like they exist in three-dimensional space, albeit that they don't look like the pastures back home in Kansas. The effect of this is that the world of Oz feels more stylized than it did in previous versions, and now looks like a particularly fantastical land that feels effortlessly part-animated and part-photo-real. The effect is startling and breathes new life into each image. The haunted forests now stretch out for miles and you feel like lions-and-tigers-and-bears might actually lurk there. The witch's castle looms large over the landscape, as foreboding and terrifying as anything from The Two Towers. Munchkinland now seems brimming with more munchkins than ever before, because you can see how many dozens of characters are moving in the deep background of the wonderful sets there. The tornadoes in Kansas will seem more threatening than you remembered them, and more perilously close to the house Dorothy escapes to. Oz, for the first time in years, feels alive.


Did it make sense to add 3D to The Wizard Of Oz?

With its bright lights, vivid colours, inventive choreography, fantastical settings and varying planes of action (the Munchkins hiding in bushes when Dorothy first arrived were a real treat), The Wizard Of Oz is a natural fit with 3D. Many of the medium's current limitations are avoided thanks to the slow paced editing, locked-down camera work and artificially-lit studio sets. The only reason we can think of avoiding the conversion is that it would be very hard to pull off, and could seriously risk ruining the reputation of a beloved classic if done badly.

The film itself

3Defence has seen The Wizard Of Oz on the big-screen several times over the years, projected in 2D using 35mm. We've obviously all seen the film on TV sets throughout the past few decades, in varying quality of restoration or bastardization of the film's ratios or technical set-up. Throughout every permutation though, the unmistakable genius of the music, acting, set design, costumes, make-up and directing shine through. It doesn't matter what mood you're in, you'll be hooked by the episodic nature of the film's plot, and constantly be surprised at how breezy the narrative is. It's hard to define, but The Wizard Of Oz is one of those films that can hook in viewers of all ages, at any time of day, at any time in film history since its release. It truly is a magical piece of cinema.

If we had to archive one version, should we save the 2D or the 3D?

This question is one we ask for each 3Defence film review. Normally it's an easy enough one to answer, and we tend to side with the 2D version as often as we side with its 3D counterpart. Today though, we are asked to judge the nostalgic memory of a 2D cinematic classic, against the cold hard reality that no version of it exists that looks as detailed or as 'clear' as the 2013's version's remaster. This particular 3Defence reviewer has seen the film dozens of times, but has never seen it in such startling clarity as he did yesterday in IMAX 3D. The film's soundtrack and visuals have never been so lively, and you'll see details that enhance (rather than detract, like say the Star Wars Special Editions) a film that is already a masterpiece. The Scarecrow's makeup alone is worth the price of admission. In 3D, you'll pick up every texture available to be seen, and each detail adds to a more positive impression of the whole film. We're going to say "archive the 3D!" in this case, and we reserve the right to this opinion until an 8K (or suitably ludicrous) 2D remaster release is unveiled for the film's 80th Anniversary!

Thursday, September 19, 2013

Gravity - the best 3D film of 2013?

Alfonso Cuarón's upcoming 3D film Gravity has critics spellbound, and looks to be this year's "Must-See 3D Film". Set miles above Earth, the film stars George Clooney and Sandra Bullock as a pair of astronauts who... have to deal with gravity after a high-speed encounter with space debris. Gravity premiered at the Toronto International Film Festival earlier this month, and immediately started generating Oscar-buzz from the dumbstruck audience.


It sounds like cinematographer Emmanuel Lubezki's first 3D outing is a doozy, technically-speaking. Breathless reviewers have described long, unbroken, takes that last in the range of 10 - 15 minutes. HitFix's Drew McWeeny appropriately summed up most people's reactions: "It is increasingly rare that I look at an effects-heavy film and don't know immediately how they did it. With Gravity, I'm not even sure what was real and what wasn't." Indeed, if you watch any of the film's trailers or TV Spots, there's a good chance you'll have the same reaction:



So, what of the 3D? 3Defence hasn't had a chance to catch a sneak-peek yet, but we can report the media has spoken very favourably of the 3D effects used. Cuarón designed the film with an IMAX 3D release in mind, and has apparently made dizzying use of the medium, with epic shots of Earth set beyond the stratosphere. In these pictures released this week, you get a chance to see for yourself what the fuss is about. What do you think? Will this be another over-hyped release, or one that will help strengthen 3D's reputation in 2013?

Saturday, September 14, 2013

China's Love For 3D Kaiju, One-Eyed Monsters, And Stereo Raptors

As we enter a new season of movie-going, the Chinese box-office continues to buck worldwide trends in 3D movie attendance. A month ago, the industry had written off Pacific Rim as a well-intentioned exercise in geek-pandering. Jurassic Park 3D had proved that audiences were never going to go crazy for 3D re-releases. Monsters University was a middling Pixar effort. Midway through September though, China has re-written the history books for all three films, and again challenged expectations of the global audience for 3D.


Pacific Rim's experience was the most startling for the industry: a gigantic movie in every sense of the word, it was always destined to do earn more "internationally" than "domestically". It's reasonably common for big Hollywood action pictures to earn 60% of their total gross in the wider worldwide marketplace, and the other 40% or so of their gross comes from the avidly movie-going State-side domestic audience. What no-one expected to happen this year though? A case where a Hollywood tentpole earned less in the USA than it earned in China. At the time of writing, Pacific Rim has just pipped over the $100 million mark in the US... and in the People's Republic it has earned $111 million, with more on the way. In fact, Pacific Rim's opening weekend  was Warner Brothers' highest ever.


So, why did China go ga-ga for Pacific Rim? For one thing, the Guillermo Del Toro picture feels tailor-made for a global audience; it doesn't feel like an American-flag waving sci-fi pic in the vein of Transformers, and it certainly avoided the New York-set locations that giant monsters like King Kong, Cloverfield and 1998's Godzilla have already ravaged. In fact, Pacific Rim's largest fight scenes were set in Hong Kong, and that surely played a part in the Chinese audience's affection for the film.


Of course, the other thing Pacific Rim had going for it was Rinko Kikuchi playing a pivotal starring role. While she's not Chinese, she is an Asian woman cast as the main character in a film that would ordinarily been stacked full of Ben Affleck / Bruce Willis / Liv Tyler types. There is no doubt that this helped sell Pacific Rim as a 'different' feeling blockbuster. And if 2013's box-office grosses are anything to go by, people are actively avoiding anything that feels too 'samesy' these days. That's true no matter what country you live in. Worldwide audiences have passed on RIPD, partly because it felt too similar to Men In Black. Many avoided The Lone Ranger on the basis that it was Johnny Depp doing his usual schtick. Pacific Rim, to Western audiences at least, might well have seemed like more of the Godzilla / King Kong gimmickery they're accustomed to. But to China, it felt sufficiently unique to justify a near-stampede through their multiplex turnstiles.


That 'special difference', from their perspective? 3D, and some stunning CGI. China's certainly seen its fair share of kaiju films (which are historically more of a Japanese cinematic phenomenon), but there's never been one this expensive. There's a saying that you've gotta spend money to make money, and Pacific Rim's Chinese box-office grosses prove there's still some truth to that expression. Audiences there determined they weren't going to watch this on a pirated VCD or DVD: Pacific Rim in 3D was a family event that had to be experienced on the big-screen. Certainly the Del Toro film's outstanding performance proves that Chinese movie-goers still think that 3D elevates a film to 'event status', provided the film's content matches their tastes. On the basis of Pacific Rim's performance, you can expect to see fewer big-budget cowboy films in the next decade, and a much larger number of 3D monster films set in China!


Speaking of 3D monster films... Jurassic Park 3D has exceeded all expectations in China. Its opening day was the fourth highest of the year (trailing only the 3D films Man Of Steel, Pacific Rim and the 2D Furious 6). The 20 year old movie has now ruled the Chinese box-office two weeks in a row. So, why the love for Jurassic Park? In the West, Jurassic Park 3D's middling success was considered by most to be fuelled by a general nostalgia for the film. It's a beloved classic these days, regardless of its flaws, and the re-release was generally well-received by Western media. In 1993, Western audiences were watching the film repeatedly, while China's movie theatres missed out on the Spielberg dino-pic entirely. There was no doubt a pent-up and long-held desire by many Chinese to see the film on the big-screen for the first time. Still, that doesn't explain why the film gripped their box-office for a fortnight. Hollywood explanation? Again, China's apparent love of 3D movie-going. It costs roughly $20 million to post-convert a 2D classic film to 3D, but given that China alone has earned Jurassic Park 3D $50 million+  (with more to come) then it's safe to expect more 3D re-releases that are targeted specifically for the Chinese market's tastes. Don't expect to see Saving Private Ryan 3D any time soon, but we at 3Defence wouldn't be surprised if we see a Jaws 3D conversion released soon!


And Monsters University 3D? Why does that warrant a mention? Well, in comparison to some of Pixar's efforts in China, the Billy Crystal-voiced effort absolutely dominated the box-office. It smashed the record for a highest grossing single-day of an animated film in Hong Kong, beating the tallies of several other 3D films, including Pixar's own Toy Story 3. In mainland China too, the film is on its way to surpassing Toy Story 3's grosses, to become Pixar's most successful film ever there. Traditionally, Pixar films have underperformed in China, especially when compared to their counterparts like Dreamworks or Blue Sky Studios. Most marketing in the country is handled by the same two firms, so advertising is usually not blamed for this phenomenon. Rather, the studio's films - that often praise rebellious and forward-thinking anti-hero figures - are considered the reason Chinese audiences don't gravitate towards Pixar films. Brave, Pixar's first film about a woman, was criticised there for being "too American", despite being set in Scotland and starring Billy Connolly! So why would Monsters University - set in a very American campus, rampant with variants of beer pong and college frat-boy hijinks - not suffer the same fate? Could we attribute that to a continued desire to see 3D films? Or is it just that Monsters Inc. was an already established brand in the country? It's hard to say. In any case, the prequel's performance this year is noteworthy, if only because the film itself is regarded much worse by Western critics than films like Brave and Up. If the next Pixar film outpaces Monsters' performance, then we'll know for sure that 3D is continuing to drive the Chinese box-office.