Showing posts with label MIB3. Show all posts
Showing posts with label MIB3. Show all posts

Tuesday, October 23, 2012

How Good Is The 3D in 'Frankenweenie'?

Background:

Frankenweenie is one of the more unlikely films to be released this year. Black and white, 3D, stop-motion animated, released by Disney, and an homage to 1930s horror films from Universal... you know, for kids! Bizarrely, this is the second time its director, Tim Burton, has tried to get the film made. Many years ago, the project was canned, after an exec realised that its subject matter might be a little, erm, off-putting. So, why has Frankenweenie been made now? We're inclined to blame Alice In Wonderland; after earning a billion dollars at the global box-office (despite its atrocious 3D effects) Tim Burton was probably in a solid bargaining position to get a few 'personal projects' made. But who cares about all that background info, you're here because you want to know... how good is the 3D in Frankenweenie? Should you see it with, or without, glasses on?

Post-Converted 3D:

Given Burton's history with post-converted 3D, we were worried how Frankenweenie would fare through the process. Luckily, the technology has come a long way since the release of Alice In Wonderland. The conversion was handled by Prime Focus World. Remember our glowing review of Men In Black 3's converted 3D? Prime Focus World were behind most of that gig too; they're fast becoming 3Defence's favourite post-conversion team. For Frankenweenie, they worked on 1500+ shots, and based themselves nearby the shooting locations, so they could confer with Burton and his animation team whenever they needed reference points for their work.

Does the 3D 'pop'?

Yes. Though there's not a lot of shots that use the 'pop out of the screen' effect, the few gags that do are well-timed and designed to capture the audience's attention. Frankenweenie adheres to a common trend in 3D films from 2012: elements like rain and lightning are being brought forward in the 'mix' to seemingly occur in the movie theatre itself, as well as in multiple panes of depth around the film's characters. We're wary the effect could get over-used, but for now we think it works ok, if only because it feels like the real world: rain falls in unpredictable places, so it makes sense that it's allowed to transcend the boundary of 'screen' and 'theatre'.


How's the depth of the 3D?

Frankenweenie's stereographer, Richard Baker, summarises his approach to depth well, so we'll let him speak for himself: "3D for me shouldn’t be a window into the screen. You need to feel surrounded by the movie to become truly immersed in the story. This was central to our planning when designing the 3D and creating the depth script. We had the opportunity to exaggerate the scale and depth much more than we would on a live-action show to really heighten dramatic moments, and we were also able to combat the miniaturisation of the puppets by using depth as a creative tool." We're glad to report that he succeeded in his goals: despite being filmed on small sets, with tiny figurines as actors, Frankenweenie's locations feel cavernous, lived-in, and they reach into the distance in a way that the 1930s films it's riffing on could never have dreamed of doing.

Did it make sense to add 3D to Frankenweenie?

No! Not by any stretch of the imagination did it sound like a good idea to post-convert a Black And White, stop-motion animated, film referencing incredibly flat (the sets were often cardboard, with smoke effects to disguise the lack of a real background) 1930s horror films. Are we glad they did it anyway? Hell yes. This is the first time we've seen a Black And White 3D film in the modern day, and it looks glorious. If you take your glasses off during the film, you'll notice the screen looks fairly harsh, with big contrast ratios between the deep blacks and the bright whites. Put your glasses on again though, and then a world of deep grey is revealed; probably the best greys we've seen in a monochromatic film since the wonderfully shot Schindler's List. Normally 3Defence insists that 3D films need to be brightly lit, and vibrantly colourful... but Tim Burton and his post-conversion team have proven us wrong with Frankenweenie.


If we had to archive one version, should we save the 3D or the 2D?

The 3D version must be considered the 'definitive' version of Frankenweenie. If you're wondering "should I see Frankenweenie in 3D or in 2D" and you can afford the extra dollar or so, you ought to view this film with glasses on. The 3D brings depth that doesn't exist to the shots, and makes the world of our titular re-animated dog come alive (pun intended). The editing deserves mention too: it's cut at a leisurely pace, which is appropriate for the 1930s-style genre, but this has the added benefit of making the 3D experience easier on your eyes than modern-day films that are designed for a 2D screen. We at 3Defence watch a lot of 3D films, and we're quietly confident that Frankenweenie will be considered the gold-standard in post-converted 3D films for a long time. 

The film itself

Make no mistake about it, Frankenweenie is a modern-day Tim Burton film. You can interpret that whichever way you please, but for us here at 3Defence that means; predictable character 'arcs', unusual preoccupation with genre conventions, amazing set design and stylistic flare, fantastically over-orchestrated music, and a rushed / borderline incomprehensible third act. Burton is in the business of world-building, and we'd love to see him work with someone other than screenwriter John August soon. Frankenweenie wreaks of 'pet project' (yes, pun intended) and that usually means "no-one said 'no' to the director at any stage along the way." Frankenweenie is a lesser film in Burton's filmography, but it's a long way from his worst. File this nearer to Mars Attacks than something like Planet of the Apes

Monday, July 2, 2012

How good is the 3D in MIB3?

Men In Black 3, in 3D. Too much e-ink has been spilled over the fact this is the second needless sequel in a series that should have remained in the 90s. Very little ink has been spent discussing the film's post-converted 3D job, and even less has been spent talking about how it was implemented. MIB3 just never attained 'event film' status this year, but we're keen to ask the hard questions anyway: how good is the 3D? Is it worth seeing the 3D version?

Conversion:

Shots of Barry Levinson's career using wide lenses for close-ups
The film-makers made a conscious decision to film in 2D, and then convert it after the fact. It seems they could have filmed in native 3D, had the key creatives preferred to do so. Ultimately they settled on post-conversion for a number of reasons. The most compelling is that the director, Barry Levinson, has always shot with really wide lenses, and usually frames the 'hero moments' dead-centre, just like the images you see to your right (Levinson is the dude in the right-hand corner). If you'd like to hear MIB3's director argue a bunch of well thought through reasons for post-conversion, then click this link here. As far as what's on screen is concerned, this is surely one of the best conversion jobs we've seen. We'll stick our necks out and say we preferred it to the work performed on The Avengers from a few months ago. Simply put, studios and the pros working for them are getting better and better at this technique.


Does the 3D 'pop'?

Boris in MIB3 3D
Yes. Often. Men In Black 3's director, said that films like Hugo and Avatar "put a lot of the depth behind the screen and put the convergence at the screen. I find that actually more distancing for the audience than if they’d actually released it in 2-D. What we did with convergence and depth is bring it much closer to the audience. So I loved the process—loved it—and what I’ve always visualized in 3-D was very easy for me." What he's saying is; he wanted things to jump out at you. He wanted debris to fly out in explosions; he wanted light to fill the theatre when Will Smith fires his neuralyzer; and he wanted lots of bugs to crawl out of things to disgusting effect. There is no screen!


How's the depth of the 3D?

Apollo mission in Men In Black 3
Put it this way; the biggest set-pieces are set atop massive structures, hundreds of feet in the air. If the Agents aren't battling bad guys atop a building or a crane, then the villains are on the moon itself... looking at Earth far away in the distance. In the first two Men In Black films, the series had a lot of fun with the idea of depth, zooming from something the size of a marble outwards to the edge of the universe itself. The third film is a lot more earth-bound, but it revels in the opportunity to give us (and the characters) vertigo. Without wanting to reveal too many spoilers, there's a sequence set around the launch of an Apollo mission that took 3Defence's breath away. To visualise the enormous size of those rockets for the first time was a real treat for space-nerds like us. You can read a bit about how they did it hereSo, the depth is great, well handled and executed!


Does it make sense to have added 3D to MIB3?

Will Smith atop the Chrysler Building
When we think back to the colour palette of the first two films, we think of a lot of brightly lit images set at night time. Typically, we'd not advocate for a 3D film in that type of environment (at least not until projectors get brighter). For Men In Black 3 though, much of the action is set during the day. Interesting stylistic choices have been made that give this film a bright and contrast-laden sepia quality, and this suits the tinted colours that 3D glasses offer. As a bonus, this film has many guns and aliens in the extreme foreground, and has a ton of interesting chameos and Rick Baker-created awesomeness in the background; it's worked out perfect that it's in 3D.

If we had to archive one version, should we save the 3D or the 2D?


Men In Black 3-D poster
The 3D version. The first two MIB movies already have 2D well covered. The third film seems to have deliberately changed locations, eras and colour-schemes to make this an enjoyable 3D experience. Ultimately, this series is meant to please, and the usage of 3D in this film adds to its 'theme park ride' quality. You're going to be places where you need not be, and see things that you need not see... so you might as well have fun doing it. The 3D version is just plain fun. Archive it!